Tuesday, March 04, 2008

Vanguard Southern Armada Raids Week Nine

Monday 04.03.08
A short night this one. After last weeks fiasco we decided to go the other way round this time and approach the entrance wing from the rear. We have never done this before and figured it would present us with some challenges. We headed in and handled Akym the Assassin quickly.

Past Akym and straight down to Archon Travix. Perfect kill.

If I can give anyone any advice about General Vicus at all, its approach him from the other side. Its painful to grind through to him, but he is a hell of a lot easier to handle.

We formed up, figured out a strat for the slightly changed conditions and pulled him. The big issue with where we were fighting, was a very limited floor space with which to work. The first time we engaged it seemed that someone was breaking the mezzes and we wiped. The mezz rules were very carefully explained and we formed up and went again. However it appears that we aren't the only people experiencing unexpected mezz breaking.

One of Vicus little tricks is a forward punt of the main tank. He pushes the tank hard, in the direction the tank is facing. So if you don't hit the forward surface dead on, you ricochet and can literally end up anywhere. The first couple of punts I was fine, ended up in exactly the right position against the wall, ran back and kept at it. Then the first adds appeared and just as they were being handled, he punts me, I ricochet and end up inside the little tunnel where the slimes live. I don't have time or options, I run back and re-engage him. Of course the little slime comes with me, peels off and starts to beat the shite out of the healers. Now I should say we are trying to do this with only two tanks, me MT and Nym off tanking, so there wasn't anyone available to pick up the slime in time. Wipe.

The third time we were getting very very close to repop time. We pulled and had him under control, he was slowly dropping when we lost control of an add. Wipe and now its so late there really isn't a chance for another shot at him. Like I said, take him from the other side so that you have space to work with him, pulling him into the slime filled tunnel is definitely painful.

Thursday 05.03.08
So weeks are just weird, last week we couldn't kill Enraged, he just would not stay stuck on the Tanks. This week we breezed through the Cartheon wing with no problems. Only place we got stuck was in the cages with the rapid re-spawn. First to die of course was Izemgeli the Lawkeeper. He is quite a fun fight, of course you always want to fight him in a tunnel...

Initially I think we were going to blitz straight through the Cages and on to the Librarian. However it was decided that we would clear to the first safe room, drop the BookKeeper and use that room to fight the Librarian. Of course then the Librarian decided not to path past us and we had to fight through to the second room. This is the longest part of the dungeon so far, it took us about 45 minutes stuck in room one, before we made it to room two.

We dropped the Lorekeeper and prepped for the Librarian. I like the Lorekeeper fight, flying through the air! weeeeee...! These models are really cool!.


Finally after much cajoling by Zarthaz, the SA pull team, he was inbound. Vahsren the Librarian gets stuck on everything, if there is the smallest obstacle he gets stuck and heads back on his long walk, the best way to pull him is to wait for him to path past the room and then kill him. The problem of course is that he is on such a long path, that waiting for him is very boring if you get the timing wrong. Not really a lot for me to do in this fight, life tap occasionally, if I'm feeling daring I will drop a dot on him, that's about it. I am hoping that with the new spells coming in GU4 I will have a few more tricks to throw at him.

Vhasren gets boinked first time and we move on down the elevator to the lower levels. Its starting to get harder down here with the mobs mitigating better and hitting harder. We ganked Varimurus the Subjugator and headed west towards Palnepipe the Mastermind.

I really don't see why Varimurus is classed as a major named, he is one of the easiest kills we have had so far in APW. We headed towards Palnepipe and after some trials and travails (The splitting of Mobs gets fairly interesting in places) we made it to his room, but without time to engage him. We had a look around his room and it definitely looks like he is going to be an interesting fight.!

No comments: