I spent months humming and hahing about buying an iPhone. I've had it about 5 days now and I'm on love. I've bought 3 apps through the store which is super easy and learned how to blog from the phone!
Oh and nearly finished watching Battlestar Galactica over the Xmas break, loving it so far.
Monday, January 05, 2009
Iphone's
Posted by Ulaa at 4:52 PM 0 comments
Sunday, January 04, 2009
Wednesday, August 27, 2008
We are Live!...
However we managed to easily get enough people on-line and in The Inevitable City and Southern Armada went live in WAR. At the moment obviously we are only very small but we will use the same sort of recruitment system as Shinrai has adopted in WoW. Basically we make it a lot easier to get in, but its also a lot easier to get booted. We want to expand, but not at the expense of the SA way of doing things. Unfortunately Zarthaz has chosen to side with the forces of Order on an open RVR server and he will not be joining us. If we do get to a decent size who is to say we wont have an Order branch as well for Alts and something different. I was actually thinking we could call an order Guild "Northern Armada" :)
The Inevitable City
I've been busy levelling up as fast as I can to get past all the stuff I have already done. I've made my way to level 15 and completed all of the current quests available in my Tier for Chaos and Greenskin. I was considering a little trip across to the Dark Elf lands to both have a look around and to check out their quests. Don't get me wrong I have still skipped hundreds of quests as I have outlevelled them, I've just managed to clear the quest lines in the particular areas that I have inhabited.Beta was fun and this is how I looked at the end of my last day in the Beta before go live.
Some of the most fun quests I've done so far have been the ones in the Troll lands. The Troll models are just awesome looking with different colours and skin textures on each one, the quests are fun with a decent mix of fedex, kill that, PQ's etc. Its enough to keep you entertained and running about the place.
I had an excellent couple of nights in Stonetroll Crossing both in open RvR and scenarios. I actually had 2 scenarios run to full term and time out. For those who haven't played WAR, Stonetroll is a chaos human scenario where you have to get a flag in the centre of the map and then take it to 3 different map areas to "capture" those areas for your side. There are a couple of caveats:Once you have the flag you have two minutes to make it to and capture an area, if you don't the flag reseats and you start again
It takes 3 seconds of uninterrupted time to capture an area, if you are interrupted by attack you have to start the 3 seconds again.
The entire scenario takes 12 minutes.
So basically neither side could force the scenarios and they timed out, 12 minutes of battling the enemy!.
Usually stone troll is dominated by one side or the other and won or lost easily, so people are starting to learn how this stuff works and its getting harder.
Now I'm not saying this game is perfect, it definitely has bugs. One of them is Biletongue. He is the boss at the end of one of the Stonetroll PQ's. We completed the second stage and Biletongue became attackable, I engaged and he one shotted me. Just a touch over powered!.
I have also had several one on one and small group battles in the open field areas. In one I got utterly ganked as I ran into 3 bright wizards, one snared me, the other two smacked me down. Its ok, I took careful note of their names and I will see them again, oh yes I will!. I am hanging out for the anti snare buff BO's get at some point, snares really really drive me nuts as there seems to be at least 3-4 Order classes with a snare including a nasty one that the Bright Wizards get which is also a substantial DOT. As soon as I can break snares, the bloody bright wizards and Engineer's are toast.I am a kiwi, but on the SA-WAR KOS list I have added a Guild called "fluffy kiwis" just cause the name is so stupid. Much like the guild "The Elite" on Darklands I take great pleasure in smacking any of them I have met during scenarios or RvR.
RvR stories
I was happily killing npc dwarves in droves when I noticed what I thought was a named Dwarf, so I charged him. He took off and I realised he was a player trying to sneak in amongst the NPC's to get some sneaky attacks in on us. He took off back to the cover of his warcamp and I didn't quite have the legs to catch him so I let him go, but I decided to keep an eye out for him as i figured he would be back. Sure enough a couple of minutes later he starts to sneak back. I kept an eye on him making like I didn't know he was there.
As soon as he was in range I made sure I had my snare up and charged him, I got the snare on him straight away and started to hammer him. He took off back to his base, but I made sure the snare stayed on and I followed him all the way into his base. I had 3 NPC's on me by the time I got the final blow on him, I'm sure he thought once he was inside his warcamp he was safe. I turned around, hit sprint, outpaced the npcs and went back to the PQ. About 15 minutes later he was back, this time with buddies and it turned into quite a long protracted battle. RvR rocks.
I got involved in another battle across a wall where Greenskin and Dorf PQ's are on opposite sides of the wall. We were happily outpacing the Dorf killing speed and they kept losing their PQ's. So they decided that it was going to be easier to come across and try and stop us. They attacked en mass while we were heavily engaged with large numbers of NPC's. The battle raged for a good 15 or so minutes with Dorfs and ourselves rezzing and racing straight back into the battle. We finally managed to complete the PQ with about 30 seconds to spare and the Dorfs at that point backed off. It was an awesome battle with no quarter given on either side. Kudos to the Dorf Skum for a great fight.
I will update the screenie every ten levels so I can track how the 'look' changes.
Labels: Beta, Southern Armada, Warhammer
Posted by Ulaa at 8:54 AM 0 comments
Tuesday, August 26, 2008
No one is reading me!, Its a beautiful thing!
I have checked my blog stats and since I posted that SA has left VG, I haven't had a single reader. That's right not one!. And you know what, I'm bloody happy about it. When I originally started blogging, or as it was known back then "learning to write HTML code so I could write a website so I could put some shit in the web" there was never an anticipation of having actual readers.
What I was laughingly referring to as my website went through several iterations over the years, from my own personal one written when I was a student, to domainadmins.com written with a SQL back end and CSS. Eventually I moved on to this blog in the last year or so, because Google make it so much easier than I was ever able to code it myself. Plus its all backed up and available on Googles servers forever. In fact I wouldn't be surprised if I'm dead and you are still reading through this 100 years on.
I first started to get actual regular readers when I was writing the EQ raiding blog for Southern Armada. People started to ask in game and through emails "when's the next one going up?". What freaked me out most was when a couple of people posted from over seas. One guy posted from an Internet cafe in Spain. He was an Aussie touring Europe and he had found the raiding blog and read it end to end. Apparently it cost him an absolute fortune to sit in the Cafe all day but he wanted to see what happened at the end. I don't think I've ever been so complemented in my life!, someone actually paid real money, and money they couldn't afford, to read my words!.
When SA moved to World of Warcraft I tried to keep up the blogging but for various reasons that I have discussed in depth elsewhere, I simply couldn't find the commitment or the time. Again we moved, this time to Vanguard, I really enjoyed blogging Vanguard Raids, but again it came down to time availability. Its impossible to find enough time to be committed to actually play the games and raid as well, let alone spend the time to do all of that and spend 4-6 hours a week writing up an entertaining and reasonably intelligent blog.
I found it harder and harder to enjoy. We would have a good night in VG and get a good or particularly hard kill and I would get tells "This will be up on the blog tomorrow wont it!" which put all sorts of pressure on me. Now I don't mind pressure, I work in a very high pressure kind of job, but the pressure was starting to intrude on the relaxation time. I was feeling like I couldn't enjoy the game cause I wasn't spending time on the blog. Then I started to get weeks behind with the raids and I felt even worse. The issue got so bad I stopped blogging and I stopped playing which pleased nobody, least of all me.
What I am getting around to in all of this, is that with no more readers, the pressure is off. I can update when I want, about what I want again. I may blog regularly about WAR, or not. If I can get an SA chapter going in WAR I will and I may even blog about it. Whether we do start a chapter or not will depend on how many regular SA members decide to give the game a go. There may be none, in which case I will be very sad and I will be looking for a Guild as a new home in WAR.
I will however wait for the inevitable collapse and shakedown. What usually happens is that the quick to organise "pre-release guilds", in my experience usually fail spectacularly in a welter of recrimination and abuse.
I am trying to find a backup of my old website which had all the sigs that I ever made for anyone on display. I really hope I can find them cause some of them were really good and I would like to show them off again.
Posted by Ulaa at 8:06 PM 0 comments
We are at the dawn of a new age
We are at the dawn of a new age.
Five years ago there was a term thrown around a lot by marketing people to describe those who were liable to pick up on new technology as soon as it arrived, that term was "early adopters" As with most things on the rapidly changing face of the web this term is already out of date. I believe there are so many emerging new fields that a blanket term like "early adopters" simply can't be applied.
Look at the rapidly changing tech behind blogging. This is a field that 2 years ago didn't exist. Blogging was something us geeks did in the privacy of our own homes, throwing ideas and concepts out into the virtual ether as fast as we could develop them. Fast forward 24 months and the parts of the 'Net that deal with Blogs and Bloggers even has its own name, the blogosphere. Politicians take it seriously, News organizations discuss the death of the Newspaper and both the political sphere and professional News organizations are debating whether Bloggers are Journalists and should their activities be protected by law?. All this because a couple of Geeks liked to tell the world how they were feeling via the medium of HTML.
Back to "early adopters" and the evolution of gaming. Currently we are eagerly awaiting what is generally accepted as being the 3rd generation of the Massively Multiplayer Online Roleplaying Game. 3rd generation?, in Europe that's barely time to claim you have started a successful business, in genetics you haven't even started to see any sort of true variation, even in the development of something as new as the automobile, the third generation would only put us in the 1930's. As gamers and game developers we are only just beginning to explore the very edges of the massive virtual worlds that well eventually explode out of the development studios.
Men like Raph Koster, Peter Garriot (Lord British) and Brad McQuaid (Aradune) we will some day look back on as contributing to the foundations of the worlds of the future, both virtual and RL. Thanks to the efforts of these men and others like them in the last 5 years we have experienced an evolution of the English language the like of which hasn't been seen since the Angles ran into the Saxons a thousand years ago. The Leet of hackers became multiplayer FPS jargon, became MMO speak and has moved into the world as TXT language. The makers of games like Quake and Half-life forced a massive and rapid evolution of 3D video cards, the MMO makers took the expanded graphics capabilities and ran with them to create worlds that became more and more immersive.
People said there was no more space in the MMO market for another player, that the MMO genre was a limited one, there were even articles about the death of Massively Multiplayer gaming and then came Blizzard and the World of Warcraft. In the space of one day Blizzard blew all previous business models out of the water when they claimed a sell through of 600,000 units in the first 24 hours. A year earlier nobody would ever have believed that such a thing was possible. Within a year they were claiming 2,000,000 players in the Western world and talking about another 2,500,000 in China, within 3 years they are talking in terms of 10 million players.
Suddenly the MMO wasn't just an American phenomenon, the bulk of the cash flow was coming from outside the continental USA, people all over the world, mothers, fathers, grandparents, bankers, mechanics were switching on to this new thing called massively multiplayer and they were having an absolute blast. Those of us who had already played through Ultima On-line and Everquest watched this sudden eruption of new players with a wary eye. Would they stay?, would they change the genre? would all the carefully built social norms we had evolved from our previous gaming experiences disappear?.
The answer to all of these questions appears to be Yes. They have stayed, the genre is changing and so are the social models we had evolved. And yet we are only just starting, even Blizzards massive player base of a claimed 10 million accounts is minuscule compare to the largest selling games of all time. Biggest selling game of all time is Super Mario Brothers with sales of 40.24 million boxes. Final Fantasy (series) 32,000,000 Gran Turismo 17,000,000 Legend of Zelda (series) 36,000,000 The Sims (series) 100,000,000
More information can be found at: http://www.video-games-survey.com/software.htm and http://en.wikipedia.org/wiki/List_of_best_selling_video_games
Suddenly we are talking about serious money. When you consider the current business model of buy and then pay to play, executives at companies like Sony and Microsoft look at game sales like that and probably start to dribble. Imagine everyone who purchased Halo and Halo 2 signing up to pay Microsoft 10US$ a month to play on-line. The growth and decade long dominance of Sony as a player in the world of electronics was started with the Walkman but was continued with the Playstation. Its only in the last few years with the emergence of Microsoft into the console market that a true competition has evolved, something which is all good for gamers.
Once the big boys start playing, things tend to get moving fast, competition brings development (second only to war) throw the gaming toys into the mix with the world of the on-line warrior; fighting to keep the corporations out of your hard drive and TV, the fighters for digital freedom and open source , the communities of players itching to get their hands on the tools to modify gaming platforms and take them to places the original engineers simply could never have conceived of. Mix all of that into the emergence of broad band, into a world were data and money moves faster than anyone would have believed a decade ago.
The world wide web, once a place for freaks to download porn and share small programs they had written with their friends, has now broken into the homes and businesses of everyman, the modern business world would virtually collapse without the ability to push huge amounts of data around across international boundaries at high speeds. When all of those things come together in the heads of people who are programmers, bean counters, hardware and network engineers, artists and writers, all of whom are fundamentally Gamers, the future is unleashed. Give these teams access to faster CPU and GPU's, more and faster RAM and FSB, bigger and faster drive space and the bandwidth to push all this data around and the possibilities of what can be done with this tech become limitless.
Seamless, immersive living worlds become a reality. Gaming goes beyond simply being a "Game" and becomes a way of life. I think we will look back in 20 years and from our comfortable force feedback seats, wearing our 3D display cups over our eyes and we will remember that there was a time Before Warcraft (BW) and time Post Warcraft (PW) and that the time Post Warcraft evolved in ways we couldn't even begin to imagine as we sat in front of our desktop monitors and read actual text on a 2D flat screen.
We will come to a time where we are always on-line in our virtual worlds from our personal mobile networks. Software will flow from us like expelled breath, businesses will fight wars across binary battlefields of data and people once regarded as freaks and geeks, people who once proudly wore the tag "Gamer" will stride across the digital medium as Warriors and Wizards of the new reality, only now they will be working for countries, intelligence agencies and Corporations.
We are at the Dawn of a new age...
Posted by Ulaa at 8:41 AM 0 comments
