Tuesday, December 18, 2007

Vanguard Southern Armada Raid Week 1

Monday 17.12.07
Finally its here!.
Vanguard Game Update 3.2 and 3.3 were delayed so long they were ultimately released simultaneously as a single patch. The whole of SA was absolutely chomping at the bit to get into the zone and get killing. Its been a hell of a long wait, for me its been nearly 3 years since I last raided with SA, but everything that I have read about the APW raid game says that its a lot of fun.

Before you can zone into the Ancient Port Warehouse you have to find and defeat a wandering named, this guy is up simultaneously in 3 different zones across each of the 3 continents. They dont seem to be too hard to find. Once you have the quest for the gateway you are given a little vial of poison. Now here is an Southern Armada super sekret strat (tm) for ya. Use the little vial on the named BEFORE you attack him. This weakens him and turns him into a new mob type which is eminently killable. If you don't, much like a silly pink Warrior of my acquaintance, you will find out that he does about 95,000 damage per hit. Thats not even a one shot!, even fully raid buffed thats like a 0.1 shot!.

To make a long story much shorter, we found heem we keeled heem. Actually we killed him with 15 people and only 2 healers as we were a bit short of people that night.


So after the hand in and clutching our shiny, newly minted keys, we rolled into the much vaunted, long awaited Ancient Port Warehouse. Would it be as good as our anticipation?, would it be horribly buggy and lagged out beyond playability the way the VG boards had been claiming? would it be full of hundreds of yard trash to pull?. Well first off you zone into a kind of entry room with 2 Gnomes and a large metallic statue. The Statue is named Cerulean and hands you a number of quests which can only be completed by killing named's deeper into APW and then finding an NPC even further into the Zone.

One of the Gnomes does sod all and just gives you some text, but the second Gnome serves a vital purpose. He lets you repair armor and weapons right at the spawn point. Now this is a well placed Gnome, without this guy Raiding and learning in the zone would be a hell of a lot harder. So a good layout to start with. At this point in time we didn't have anywhere near the people we needed online to start a raid so its good bye for now and we will see you real soon...


So, its a couple of days later and we are formed up for the first raid on Monday night. I had run down and parked myself right outside the gateway on Saturday, knowing I wouldn't be online for several days and wanting to be there well and truly on time. Note to self, don't fall into the damn harbor. There is quite literally no way out of the damn harbor once you get wet. You cant climb out of the water anywhere, I spent an hour swimming around the edges of the damn pool trying to find a ramp or ladder, or some way out of the water before I gated out and ran back.

Anyway, we formed up, buffed up and headed down the elevator. The first mob we saw died pretty cleanly. A Guardian B27 stands at the entrance to the zone, we saw, we pulled, he fell over.

Now its not all that easy and I have to admit we wiped several times on the way to our first named. So far, I have to say huge Kudos to SOE for this zone. Even the trash is challenging. If you are an experienced raid guild this wont cause you too much pain, but its going to throw you some serious curve balls as you learn. If you are a Guild new to raiding, this is going to be a hell of a lot of fun and a huge challenge!.

Little things like Fire mobs which, if you cast fire spells on them, the fire actually heals them for the damage dealt. These are only small things but they add some nice twists to the genre and as almost every mob has some twist like that, it adds up to a challenge on each fight and makes each fight different. Rather than every single fight being simply pull and clear the trash till you get to the next boss, each fight has its own unique signature and needs to be planned for.

So finally we get to the first Boss. His name is "A Malfunctioning X77" and he stands alone in a huge hall, the X77 himself is actually in a small alcove surrounded on three sides by archways, this should have been a hint. So we clear around him and then have a wee conversation about how he is going to die. The brains in the guild make the call, and we move in. (I'm not the brains, I'm a tank, I stand where I'm told to and get hit a lot!)

Now I don't want to actually talk a lot about the specifics of this fight. This is still a really new experience for almost everyone and I don't want to provide any spoilers for future people coming through this zone. Suffice it to say this guy has a surprise in store for you!.

The first attempt we wiped early when he sprung his trap, second attempt he went down to 13% and 3rd attempt he died smooth, if not easy.

Our first dead APW Boss!

I got loots!. X77 was kind enough to drop a quest piece for my Dread Knight armor set. I am determined to get a complete Armor set out of APW. I have seen a couple of links of some awesome two handers which drop in APW as well. With the changes coming down the pipe which will make Dreads 2H tankers I am looking forward to getting to play with some of those. One of the images Ive seen was a sword which looked like a flaming version of the swords issued to the Uruk Hai in the movie Lord of the Rings. As a 2h sword it looked damn impressive.

We continued onwards after dropping X77 and made our way further into the zone. We have no idea where we are going so we were really just exploring and trying to get our bearings. We came across a mob that looked like it might be a named, called Guardian R5. The raid stopped, we rebuffed, made sure the engagement instructions were clear, carefully positioned tanks and healers and pulled. We were very careful with our aggro and the raid leaders were extra cautious on engagement and damage. We had no idea what this guy was going to do or what he was possibly capable of. In the end he did nothing and we dropped him like an orc pawn. I didn't even take screenies, I didn't think he was important!.

We then wiped on the very first trash pull after R5!.

Its all good. I'm thoroughly enjoying APW so far and if this is a taste of things to come I can see us enjoying the zone all the way through!. We will be raiding Wednesday and Thursday this week so there will be lots more update goodness and dead bosses!.

Wednesday 19.12.07
One thing I would like to say first off is a HUGE thank you to my own personal Tank Crack dealer. Zarthaz has been making me awesome weapons since my mid 20's, every time I am ready for an upgrade he is there with one already made or asking me what Procs I would like on the one he is about to make. 2 thumbs up for the mighty Monk Weaponsmith!.

Second raid, we formed up pretty quickly, buffed up and headed straight in. We knew that the Malfunctioning X77 was going to be dead to us but the zone so far seems pretty linear so we basically headed in the same direction. We were definitely moving better than we were on Monday night and we had the strat for the trash mobs down pretty tight.

Quote of the Night
Aegis: "We are moving a lot faster tonight folks, after learning a bit about the zone last night I plan to treat this place with a little less respect"

And we did!. It only took about 15 minutes to reach the Malfunctioning X77 room and clear past it. We dropped the Guardian R5 again easy peasy and learned a bit about how to split multiple mobs. The Fire and Ice guardians are Evil if pulled together. Basically a Fire Guardian hits you with an AOE fire DOT which is also a debuff for Ice damage. So if you pull them simultaneously you get debuffed for both the types of damage you are about to take and wipe quickly. Trust me we know this. (Does that explanation make any sense?, I hope it did) So we figured out a quick and easy method of getting the two types separated and happily smashed our way through.

I think one of our major weaknesses as a Guild at the moment is having only one Monk. If Zarthaz cant be available for a night we are going to find this zone a lot harder to deal with. So we finally made our way to an "Enraged X83". There are a couple of really cool looking traps along the way and at least 2 levels to the zone that we could see, at least one of which was partially submerged. I guess we will go back and explore downstairs at a later date. So we form up around the X83. He is standing in a doorway with several roamers on fast pops, both in the room beyond him and in the room you have to kill him in.

Enraged X83 waiting to die
Now we haven't read any spoilers on these encounters, in fact information on this encounter was offered and was turned down repeatedly. We are here to learn it for ourselves and beat it on our own merits. Garbar and myself were nominated as Main Tanks and set ourselves up in the corner for the pull. We had no idea what was coming but pulling this guy was going to be fun!.

So Garb pulls and has aggro. I'm sitting there, got my debuffs on him, hitting him a little bit, ramping up the aggro slowly. I want to be on his aggro list but not take it off Garb. This can be a bit of a balancing act with various abilities and types of attacks but is really a lot of fun. We are kind of expecting something to happen at 80% and it does. POP he hits me and Garb with a massive push back which pops me about 20 feet up the wall and does a complete aggro wipe. I'm still hitting him and I grab aggro. The tank swap goes fairly smoothly, I blow both my Runes to compensate for healing spikes and stay up. Ok, if thats all hes got we have this motherfucker.

Steady and smooth he drops to 20%. At that point it all goes horribly wrong. Garb and I drop to 30K damage hits and he proceeds to smash his way through the entire Guild roster. Bugger.

We form up and try again. We engage and POP a Chaotic Spark appears in the room and aggros the healers at about 90%. That one didn't count, we didn't have a chance to even do any serious damage. So we wipe, form up, clear the re pops and off we go. The Brains of the outfit have a theory that this is all about the speed at which we drop the mob. He has to die inside of (I think?) 10 minutes or he goes on a massive damage rampage.

Waiting to Pull

Being a Raid Tank in VG is very different to both Soloing and Grouping. I am learning little bits about how to use various abilities that get very few usages during normal play. For example, to make it easier for Garb to take aggro off me as we go into Tank transition I pop my Bleak Foeman ability which stops me attacking completely and blocks all attacks for about 10 seconds. I am still on the aggro list, but as soon as he does his wipe its so much easier for Garb to get the aggro he needs. Another ability set is are my two Runes. I have 2 of them, a 25% all incoming block and a 100% all incoming block. I'm learning to use them to smooth out damage/healing spikes during fights. There are other things I'm figuring out uses for as well, its all a huge learning process as I have never MT'd Raid mobs before. I get butterflies before each boss pull!.

Everybody is learning tho and I think Southern Armada are going to become a raid force to be reckoned with.

A Tanks view of the Enraged X83 fight. Smack those knees!

This time it went perfectly. We sped up the damage and he never had a chance to Rampage. One dead X83.
Even the corpse shows the lockout timer

We actually had roamers pop as we were looting and almost wiped again to stupid Guardians and Sparks. But we gritted our teeth, put out some damage and survived. We continued on through the zone clearing away the trash until we finally came across General Vicus. Now Im not 100% sure on this but I think this guy has an extremely good 2 Handed Sword drop. The one he was holding certainly looked extremely cool but whether its something he drops or a model I don't know. I'm trying to find an image I saw a couple of weeks back to the sword I described earlier to see if its the same one.

We cleared his Guards and formed up to have a go. It was getting really late at this point but we were determined to have at least one crack at him. I don't know what went wrong here. He seemed to pop 2 adds at about 86%, so maybe they are on timers. We tried various tactics of Mezzing, off tanking, kiting etc but in the end we wiped with him at about 80%. Its all good, its all learning for the next time we meet.

General Vicus proceeding to eat SA
Thursday 20.12.2007
There are days when Southern Armada is superb. There are days when everybody does their job perfectly and the mobs fall before us like wheat before our scythe. This was not one of those days, in fact I would more aptly describe Thursday night like one long suicide run. The night went something like this:
Kill one mob, Wipe, Kill one mob, Wipe, Kill 3 mobs, Wipe. You get the idea. I don't really know what it was, maybe it was that several classes were missing due to the Xmas schedule, maybe it was people being asleep ( and I was guilty of this as well) maybe it was a lot of things I dont know.

All I know was that it was just damn hard work. We basically took 4 hours to reach exactly the same place it had taken us 2 hours ( and a boss mob kill) to reach the night before. Thus there are no pics and no points to make, other than TS can be a really good tool and a bane at the same time. Having officers argue over a proposed strategy for 30 minutes just left me confused about what it was we were supposed to do.

Tuesday, August 07, 2007

Vanguard Month 7

I found some old pics of some of the Skawlra Rock mobs which I thought I would share. These models are brilliant. Multi colored, up right bird men walking around a series of platforms within a giant water filled crater. Its a brilliant spot and the Hunters League is a really cool series of quests. I'm seeing LOTS of people with "of the Hunters league" titles around so I'm guessing its pretty popular. I think possibly the rewards are a little over powered for the level you can complete the quests, you can start the quests in your early 20's and you will wear some of this gear up into your late 30's.


Some more old pics, this time of Trengal Keep Mobs. TK was a lot of fun and really well designed. I remember in Beta it was horribly bugged and the level 50 flying drakes would swoop down on you from miles away and promptly slaughter the entire group. My regular group is thinking of starting an Alt group once we get our mains to 50, so we can go back and experience some of the content we missed as there is just so damn much of it. As an alt group we will try and go through some of the non-standard dungeons and avoid places that we have already been through, like TK. There is SO much content in this game, we think we have at least one solid groups worth of content to experience without going anywhere near places we did the first time round. The pics below are of a named, "Deranjir The Gulthergor Stormlord" dieing just outside the entrance to "TK4".


One thing I did wish I had known the first time through TK, you can harvest the big floaty stone guys for Minerals and skill ups, DOH!. TK is where we tried to get Kez to come in and group with us. We kept a spot open for him for a really long time before we filled it permanently with Elvin the Blood Mage. Elvin had been playing with us for several levels already by the time we out leveled Kez and he is a really good bloke. He lives down in Melbourne with the rest of the group, I am the only Sydney based member of the regular team. Originally Elvin was a member of a guild called The Burning Legion. Nice people apparently, but all in American time zones, so we persuaded Elvin to apply to join us and we got him accepted so he is now a full fledged member of SA!.

While we were looking for places to go after we had out leveled TK, we were told about a place to the North called Dargun's Tomb. The shot below is taken from up on the hill as you approach the Tomb. Like many of the premium dungeons of VG, this place is massive and very imposing. The doorway you can see below is about 60 feet tall when you are standing in front of it.
Darguns Tomb is full of dog like humanoids who appear to have taken over the place. Lower down you also find a lot of Ogres. The models for both Dogs and Oggies are fantastic. I don't have any screenies of the Oggies, so heres a doggie, isn't he cute!. The first time we entered DT we were there at the same time as another regular SA group, Red and Nyms group. They are a bit further ahead in levels than us and they were just there to clear to some named's to finish some quests. Unfortunately we managed to pull most of the entrance mobs onto them just as they were buffing and thoroughly wiped them out. Sorry guys. It was a hell of a train tho!.

We were really in DT several levels too early however and the first time we tried it we struggled with some of the deeper Mobs. The content throughout VG I have found to be extremely well balanced and you can tell pretty quickly ether you have attempted a mob a level or two out of your range. Sure there is the odd glitch in tuning here and there, but for the sheer volume of content I think its been well done. We were only 2-3 levels outside of the range for DT and we could do it, but it was a lot harder than it possibly should have been. We went back a few levels later and found it much more agreeable.

The great thing about VG is that if DungeonA is to hard, go to DungeonB, or C or D. There is no shortage of content for low to mid upper levels. Below is a screen shot of me on my quest Doggie in the harbour at Khal. The quest is a painful grind when done solo but well worth the effort!. The feelthy pallies I group with did the Unicorn quest together, to me that just proves the old adage about Pallies and their need to hang out with other (male) Pallies. /nod

As you fly around Vanguard on your way to various places you will come across architecture such as you can see in the image below. I have no idea what this is or what it does. Its a beautiful building in the middle of a mountain valley surrounded by idyllic gardens. Is it live and usable?, is it something placed there for use later?, is it reachable by land or only by air?. I have no idea, I just think its cool that there are places like this in game, even if they are for use later.

The Wardship. This is a series of quests and dungeons that you begin in your mid 30's. The rewards are awesome but they are essentially based around one thing, faction. Now I have been told that the upper levels of Vanguard are all about the faction grind and that this, in comparison is easy. However as an evil race I had to start at a very substantial -9000 faction to the Wardship. In order to get the serious rewards you have to grind to positive 2000, 5000 and then 11000. The Good races start at neutral or Zero faction and so they get there a lot quicker. Each faction level is a tier and you receive substantial rewards at each level.

What we as a group found, was that by the time the goods in our group had reached 5000+ we had out leveled the entire area. Only one of the evils had even reached +2000 faction and that was me, only because I did a ridiculous amount of faction grinding against grey Mobs (no XP) in order to build my faction up. This seriously sucks, the evils should be equal with the goods or only slightly less, otherwise this is a a perfectly good dungeon set wasted. This is one of the few places I have found so far where the game play pacing could do with a bit of tweaking.

The Dungeons surrounding the Wardship, however are extremely visually impressive. There are 3 of them all tied together with Lore about the destruction of the Elven Kingdom many thousands of years ago. There is the Temple of Vol Tuniel, Vi'Rak and Thesaleen. The two main Dungeons are the Temple and Thesaleen. The Vi'Rak lair is the lower part of the Temple and is reached by a portal in an area called the scar. Vi'Rak is populated with fantastic looking Salamanders. By the time you get to the bottom of the Dungeon they are getting quite tough. Its an awesome dungeon and a really fun quest series. I think it needs a loot pass though as no matter how far into the Dungeons you go, there isn't a lot of loot. Maybe its because they are providing such fantastic quest items once you complete the series.

The lower parts of Vi'Rak are superb, the architecture is absolutely fantastic. When you enter the huge throne room with its flowing water, sweeping staircases and patrolling Salamanders its really impressive. Its worth the fight down just to see the rooms. I tried to get screen shots several times, but they just didn't do the place justice, you will just have to go and see for yourself.

Greystone. A massive finger of Granite reaching up into the sky. Surrounded by undead and with an aura of menace as you delve deeper and deeper into it. What a place. This is one of my favorite dungeons in VG so far. The quests are interesting and fun and they all tie together into one huge over all quest which delivers some really cool rewards. Initially the architecture looks confusing and you feel like you are going to be lost forever, but slowly you get used to it and begin to learn your way around.

The undead theme is carried through really well with the mobs getting both more powerful and the models more interesting the further in you go. There are several named's and one Uber named scattered throughout the Dungeon. The Lord of the Castle seems to be a rare por, we only saw him once in the whole 2-3 weeks we were in Greystone and I think he could be tuned to be tougher. Apart from that the whole place is well balanced and a lot of fun. I can highly recommend it in your early 40s.

The High Guardian Auroc'Yor (Isnt an Auroch a bull in Spanish?) guards the entrance to the Lords throne room.

The Greystone Throne definitely looks like the seat of a nasty undead Knight.

The major quest line for Greystone involves picking up Bloody Insignias as random drops. Once you have enough of them you hand them in to summon a series of Mobs. Each Mob requires X number of Insignias and you need about 130 to complete the series. Hint: don't start the summoning till you have the major quest line in your book or you are wasting a LOT of insignias you will have to grind out again. In the end we bought about 23 insignias cause the dungeon is greying out for us and the grind is beginning to be boring. The major quest line that you really want to finish is the Purification of Greystone. I don't have screenies of all of the summoned named but here is a few. The final rewards are WELL worth the effort.

Epo'Wroj the Depraved

Sir Patro the Loyal
Unknown but cool looking named. I think this is Phorean the Fallen.

Although the group is only 2 insignias short and still in Greystone, I have been looking for new and interesting places to quest and solo. After much dieing and trying to kill mobs I didn't have a hope in hell against, I found the Deadbog and the nearby town of Elani.

The Deadbog

Every now and again in MMO's you run into a truly unpleasant person. It doesn't happen a lot thankfully but when you do they can significantly impact your enjoyment of the game. One such person is Grendul Wildfire, the Guild Leader of Silent Redemption. Now I don't know the rest of the guild, but the actions of the GL certainly reflect very badly upon them. In order to explain this I am going to have to explain a little bit about Swamp Armour.

For the high level raid game there is basically two ways to gear up. One is to have a high level armor crafter make Tier 5 amour, this is time consuming and expensive. The other is to choose one of 3 factions and then kill your way through 3 different cities associated with that faction. Once you have enough parts dropped you can create some seriously Uber Armour for all classes. So I choose my faction and form up a group of Guildies and we head into Flordiel. Now this amour chasing is not easy, its going to take days of grinding in Flordiel to get the amour I will need to raid.

We are happily killing our way through the township when we run into Grendul. We are in the process of killing a named Tree when he rocks up and says "Ive been here for hours and now you guys think you are going to take all my Mobs?". Huh? His mobs?, when did this become a single player game?. We were all a bit stunned so we didn't say anything, killed our tree and just kept going. An hour or so later we have found the named ring (remember this is our first time here) and we are preparing to pull one of the named amour droppers when he turns up again. This time the comment is "Do you guys think you are going to be able to race me?". Again we are all a bit stunned at this comment, to be a smartarse I said something like "No speek da englis" but in the end we basically said 'No we aren't racing you we are just playing the game'.

He stayed around watching us and trying to interfere with our pulls until we left. Ok so hes an idiot and an asshole but we ignored him.

The reason he and his guild are on my shit list, he is also a cheat. The named Tree Lord who drops the BP's multi hits for 2.5K, there is no way he is solo able if you are playing the game fair and square. Grendul pulled the Tree Lord out from under us last night. We were almost GTG waiting on the Cleric to arrive, who was literally 50 meters away, and he pulled the Lord. Now I don't have an issue with him getting the pull. He got ready first and got the pull fair and square. What I do have an issue with is he used a positioning exploit to be able to solo the Lord. I have now seen Grendul and his guildies soloing the named Tree Lord, The Grove Queen and the named Human Lord. A few days after this incident there was a thread that popped up on the Official Vanguard forums about exactly this issue.

I don't know that SR is all like him, but as he is the Guild Leader I have to make the assumption that if he cheats, he condones his Guild members cheating. So, Silent Redemption, welcome to my shit list. I look forward to beating you assholes to a LOT of spawns.

My favorite quote from that Thread is from the chief cheat himself.
"Also, he only hits me for ~740 fully self-buffed. See, there is a stat called Mitigation, which is a component of our defense, it allows all us tanks to take less damage than other classes when it is maxed out. Now hush, your stupid is showing."

Yes dick brain I know what mitigation is. The next time that I see you soloing the Tree Lord, I expect that you will be doing it on his spawn spot instead of pulling him to the rocks behind the throne circle which is a known point of exploit.
Now hush, your lieing and cheating is showing.

I went to the SA AGM this year and had a blast. It was really good to put a lot of old names to new faces. Even Caniella flew in from SA which was just awesome. We drank a lot and had some really good food thanks to the organizational skills and drive of the mighty Redwynne. We are bloody lucky to have her in the guild. To be honest I was hoping for a big announcement from Kez that he would be returning to the game and leading us into the future of raiding. Unfortunately it was not to be. Kezlar is really really busy with his job and 2 kids and just doesn't have time to game. I understand and respect that, but I do miss him. Ahh well.

So while we were on downtime (Trikkie and Keepr went to the beach for a week) I tried to organize a few runs into the swamp for amour farming. There are several people in the guild who have maxed everything and have all the toys, but there are a large number who haven't. When we reach APW and start true raiding, everything I have read says that having a few people in high end gear will not be good enough to beat the events. You will need a well geared guild with everyone in the best amour and resist gear you can provide. As an example, I currently have a mitigation of 36%. In full Tier 2 insect swamp amour at level 50 I would expect to have a mitigation of 80% plus and double my current HP's.

Its my understanding that the events have been tuned with the expectation that tanks will have that sort of mitigation. As a Guild we have a LOT of gearing up to do to be able to successfully raid APW. Its a bit like farming Time to be able to survive in Gates Of Discord. The only other way to get the kind of gear the Tanks would need would be to have it made. Thats not only very expensive, but our only Tier5 armorer with the rare recipes we need to be able to make the amour doesn't play anymore.

So I did a few runs into Icky and got a couple of drops for myself and for a number of people who signed up for the runs. I now know that zone and where to look. The problem is the rarity of some of the drops means repeated farming runs into all of the zones. As a tank you cant just get what you need in one Zone. Pieces drop in one of 4 different locations and some of them are insanely rare. Ive been told of one piece needed for the BP which is a 1 in 1000 drop, off a named who spawns every 4 hours and is locked down by every Guild who knows how. Having said that, its possible that with the introducttion of overland raid Bosses coming in game update 2 and taking the Trikkie group into Rahz Inkur for some questing and named killing, we may be able to gear up enough to be able to survive. One thing that I think has been done relatively well in VG is that there is no 'One' path you must take in order to get to the higher level gear. You can quest for it in RI, farm for it in Swamps or get a crafter to make it. There is almost always an alternative. Tho the AOE aggro hat in RI seems like it will be a must have for every tank.

We also did a run into Gorgalok. AOEing, its a blast in VG! You can see 20 mobs coming at you behind the puller, they get snared and BOOM the Sorcerer and Bloodmage let loose. Half of them die in the first round. XP and faction is scrolling up my screen faster than I can read. While we were there we headed up to see if the Gorgalok Bloodpriest was up. You have to go round and round, higher and higher up a huge stone spire (the views are incredible) until you reach his inner chamber. Unfortunately the event that you need to trigger him was bugged, so we could see him but we couldn't see the third one of his guards that we needed to kill to be able to release him. So I took some screen shots instead. The screens are not very good as the lighting in the temple is terrible.

The first raid. Finally!. I am including this here because until the raid interface goes in and we start to hit the over land raid mobs, its not raiding its just extended grouping. Xardan organized a run against the temple complexes on Monday night. These are fun events and can be done with a single group, but we took 3. The point was not to get loot and stuff, tho we did get a bit of that and some people got some upgrades I think, the point was to get us all working together again and see how the game went with 18-20 people in on the screen.

I took the screen below and deliberately included the FPS meter. This is a pic of one of the platforms in the center of the temple. The entire raid force of about 21 people is in front of me as well as a full room of Mobs and I still have 14-20 FPS. Now at 14fps I noticed no discernible change in the quality of the game, no hitching or glitching. I had the graphics set at medium balanced and all names turned off. Raidng is going to be a blast if this is the quality we can expect.

Once we cleared the room of mobs we activated the big glowing orb in the middle of the room and approached Commander Abtu who provided us with a quest. Basically once you accept the quest the entire Pyramid respawns but everything is now friendly to you.

You have to run outside and protect the Pyramid against waves of attacking Mobs. Below is the last named Mob in the last wave. Once you have this guy dead you can do the hand in for the quest which nets you 7 medallions. With 25 medallions you can hand them in to get rewards of pieces of Lucent Jewelery. This jewelery is the best in the game and is another thing required for survival in APW. The fun part is that only one group gets the quest completion, so only one group gets the 7 medallions. You need 6 pieces of jewelery x25 medallions. Thats a LOT of farming. It was a hell of a lot of fun tho and really good to be in an SA raid again. I think I am going to really enjoy playing an SA raid tank and I am really looking forward to tanking against the Overland raid mobs when they are first released in game update 3.2

The first raid post should be up in a week or two hopefully. Whenever it is that GU 3.2 is released.

Wednesday, May 30, 2007

Vanguard Month 6

28.06.07 Vanguard Month 6

Well its been a hell of a ride for the last 6 months. The game we had all been eagerly anticipating, Vanguard:Saga of Heroes was released. Unfortunately even by its own developers admission it was released 3-4 months too early. The developers, Sigil, had run out of money and they needed the cash to flow. It all went swimmingly to start with, then the numbers started to drop and people began to realize that they were going to need a seriously high end PC to be able to play VG at even mid range settings. The game world felt empty, bugs were abundant, quests couldn't be completed and crashes were a constant feature of game life.

Something had gone seriously wrong.

Then came the big news, Sigil was effectively folding.

The old enemy, SOE would be buying the game and half the staff were going to get fired. After 5 years of development the whole damn thing imploded with a welter of words from Brad which were largely self serving. I spent 5 years following the development of the game. I poured hundreds of hours into supporting web sites, creating communities, monitoring message boards, working with Sigil staff behind the scenes and encouraging friends to give the game a go. I logged a butt load of bug reports, wrote up ideas when asked for them and participated in in-game feed back sessions.

Suddenly it was all gone. The game was still there but all the work was toast. I tried very hard to be angry, back in the old days of EQ I would have been, I would have poured forth invective like a waterfall. I would have dragged into my anger even people who didn't know what a computer was, let alone a virtual world.

However, I guess I'm older, uglier and at the end of the day I got what I wanted. Vanguard is fun. Its a lot more challenging than most of the games out there, its prettier than almost anything else on the market and if SOE think they can make money out of it, then it has a hell of a lot of long term potential.

Southern Armada left WoW to move to Vanguard, so I have all my old raiding mates to play with again, in other words to a large extent I have found a Home, a World we can spend years exploring.

When you have cities like New Taraganor to explore what more could you want?
So I created my Dread Knight, logged in and started killing. I had been playing a Dread since the class was introduced in Beta2, nearly 2 years. To be honest, I wasn't entirely sure (even after becoming an Elder) if I was going to continue to enjoy playing the class long term, I needn't have worried. A Shadow Knight was my first class in Everquest and so far I'm still loving the Vanguard version of the class.

I did have a log of where I was when all of these screens were taken but somewhere along the line they got misplaced. The Mutated Rekk is from quite early on in my leveling career, I think I was based around Renton Keep and spending a lot of time dying while trying to complete quests which were meant to be completed by groups. Even this early in the game groups were very hard to find and the LFG tool was composed pretty much of running around zones spamming "12 Dread LFG".

This shot of the named turtle Gordaukar is also from around the same time. I was completing a quest line and he was the final Mob. This fight is held entirely underwater and to be honest he was incredibly underpowered. I think he took me about 45 seconds to kill, loot and run back to the quest giver. An impressive model tho considering this is the sort of thing that you see at the very early levels of the game. To me this sort of thing is what makes VG feel empty. Its not empty plains that don't have a mob every 3 feet (Drive across the center of Aussie, you wont see anything for 1000 miles.) its mobs with no loot table.

It makes the world feel incomplete somehow, like they haven't quite gotten around to finishing it.

Another MOB from around Renton Keep. This is a Stonemaster Ettercap. There are a whole range of different types of Ettercap. This is where I began to feel the difference of Vanguard as a world from any of the previous games I had played. Each different type of Ettercap is a different class and unlike most games where that doesn't mean a lot, in Vanguard this means different tactics to fight and beat each type. Ettercaps don't just stand there and hit you, they will cast class based spells and attempt different ways to beat you, a lot like a player would.

At the end of the first 20 levels, this is Ulaa Elfbrother of Southern Armada. He is wearing amour almost entirely from the Universal Races of Thestra quests. These are quests which can be entirely soloed and I was really enjoying doing them. The rewards are great and the XP is well worth it. They were great right up until I ran into a bug which made then impossible to complete. Sigh, another bug report submitted.

At this point something happened that completely changed my game play. I got a regular group!. I was soloing in and around Renton Keep doing various quests when I teamed up with a Pally called Rocks. We hung out a bit and chatted and after a while he told me he was part of a regular Wednesday group and would I like to join them. I went into the usual, "you realize I am in Aussie", time zones speech and it turns out that half the Wednesday group were other members of SA and Rocks is applied to join, he was Cuddles the Mage when SA were playing WoW!.

At the time I joined the group we were all in the 15-20 range and thus we christened ourselves "The Teens". Initially the group was Pally, Dread, Druid, Cleric, Cleric, so we had tons of Healing but our DPS was not fantastic. Apart from off-tanking we had no CC.

The group was formed with the idea of meeting up regularly on Wednesday nights so we could run through all the quests everyone had and do some of the premiere dungeons. We started off doing Hillsbury Manor in Thestra. I thought the map of the dungeon area was really cool (although I would see it repeated later in other dungeons) . We ran through HM several times and completed every quest that wasn't broken by bugs.

Once we were finished there we moved on to the nearby Crystal Caverns, killing our way down to the lower ant caves trying to get to the Queen. We never had a problem killing anything in that area but for various reasons (namely repeated server crashes) we never did quite make it to the Queen. The Crystalline servitors and the Crystal Warders did manage to make our lives a bit difficult at times. Having 2-3 of the Servitors pop on you at the same time can make it tough with out any CC.

In between Wednesday nights I'm still doing a bit of soloing. I quite like the game balance in the late teens early 20's, with Solo quests and small group or duet quests both giving solid xp. In the downtime you can still get stuff done without having to get a full group up and running. About 40 of the Vultrix Stalkers shown below had to die in order to make the quest gods happy.


Once we began to out level the Ant Caves, we decided to hit The Tomb of Lord Tsang. Its a hell of a run from Hillsbury Manor, being that its on Kojan, but its the perfect level and we had heard there were some nice weapons to be had. The design of the place was awesome with elevators going up and down, areas where you had to jump on and off and a really well done Asian theme throughout. It feels like you might be walking through the Kyoto palace in Japan with sliding screens and beautifully painted wall hangings. Kudos to whoever designed the place.

The Mobs were pretty cool with an undead theme all the way through. I think its really at this point that we started to get our groove on as a group. The second of third run through and we are starting to figure out how each of us works and the strengths and abilities of each class. It is also at this point that Rocks (our resident Pally) also decided to swap and become Lulla, our new resident Psionicist. This was a great move as it gave us lull and CC type abilities as well as adding to our DPS considerably.

At sometime during the nights of smashing our way through the undead hordes, Lulla mentioned to me that he had started the Hunters League quests north of the Gnome city of Mekalia. So, in between group nights I ran myself across to Khal and started to do the early quest lines. Initially the quests are an easy solo quest. Then you run into the undead flesh quest and that's where it all starts to get a lot harder.

At this point I suggested to the whole group that we head over to the Upside garrison region and start to do the quests. they were into it as we didn't really have any thing else on the cards and needed to level up a bit before tackling Trengal Keep. So we farmed our way through the early quests and killed lots and lots of Gauthek on the way through.



The final parts of the quests are fantastic. This whole series not only delivers some awesome gear and a fantastic weapon, its also a hell of a lot of fun. Fighting up into the Bird skull cave, killing off the council members and then pulling the named, is going to go down as one of my most fun moments in gaming. Again Kudos to whoever designed both the quest series and the Skawlra Rock chunk.
A birdie dies on the way to the Skull cave.

Once we were through the quests I took Screenies to show all the guys fully kitted out in Hunters League class amour.
Naoru Shii Cleric

Benzine Cleric

Lulla Psionicist

Zeckl Druid
Once we completed the Hunters league quests we headed up to The ruins of Trengal Keep. Its interesting how acronyms evolve. There seems to be a split between people who use TK as the short version and some who use RoTK. I seem to use both depending on how I'm feeling at the time.

Trengal Keep is a huge quest hub to the north of Renton Keep. If you are a tight group in your mid to late 20s, or in an early 30's group, I can highly recommend it. The zone itself is really fun with lots of fallen ruins, undead Orcs and huge Drakes flying all over the place. The quests lead you deeper and deeper into the Keep with really cool rambles through underground caverns and dungeons. There are several named's on the way through, from whom we have managed to get some nice upgrades and at least one awesome set of Panties for Lulla.

Named Fatboy in the courtyard
Watching the Pally pull, and Die!
Oddly enough writing all of the above has been really hard for some reason, it hasnt flowed. I guess a whole lot has gone on in my life during this period, moving countries, quitting a very long term job and then finding a new one, renting my house out and then trying to find a new place to rent myself. Its been a hell of a year so far.

I've had a number of interesting conversations with various people about VG and where it will go. One that seems to have stuck in my head was a conversation with a chap who was helping to run Ausguard.com when I was involved with that project.

We were talking about raiding and he was boasting about his Guilds uberness and how they were going to be the best Aussie raiders on his server. This was a newly formed Guild mind you, with leaders with no experience of either leading a guild or raiding. So I said the three best Aussie raid guilds that I knew about were Southern Armada, Cold Fury and Aurora Noctum. I was also thinking of including Guilds with large Aussie populations like The Hand and some of the sub guilds that have spawned from the bigger guilds into new games, like Veni Vedi Vici, but I thought that would only confuse the issue so I left it out.

Anyway, this young chap went off, he started going on about how his guild had done more content, they were further along in high level dungeons, there were more of them, they were more dedicated and played more hours yada yada yada.

I tried to point out several issues to him.
Raiding is different. Working with, behaving in, and turning up to raids week after week is simply a different proposition to logging on to play in a group. Managing and running multi group raids is completely different to being in a single group and progressing through high level content. The Guilds I had named all had history. They had all been around since early EQ and had evolved into tight, efficient, well led, dedicated raiding crews, over years of banging against high level raid encounters.

Just killing stuff in groups for the first few months simply didn't get you into the "uber guild" rating in my books.

He couldn't see it and went off again. Oddly enough not only does his guild no longer exist in Vanguard, they disbanded about 3 weeks after this conversation and he no longer plays. A classic example of uber guild burn out I guess.

I have a confession.
I have been playing with the teens group for about 8 weeks or so, we have been happily making our way through the middle level dungeon progressions and I have been having a blast!. However shortly after I started with the teens I also hooked up for a couple of dungeon runs with some very old Guildies.
Keepr, Trikkie, Sanfy and Phaithful are also playing regularly 2 nights a week, Monday and Thursday. After a couple of runs I was asked if I wanted to join them regularly. Now I don't think I have ever made any secret of the fact that I wanted to get to raid level (Raiding is coming yay!) and I wanted to be able to play a whole lot more than I have been able to up to now. Having a group is pretty much a must have for play as a tank, Soloing is possible but not a whole lot of fun.

I am now at the point in game play that I have pretty much out -levelled the teens group and Trikkies group is beginning to delve into some parts of the game that are going to require some serious dedication. (Vol Tuniel and the Swamp Quests) I really don't think I am going to be able to play with the Teens group anymore.

I don't have an alt at the right level to continue to play with them and I have been their primary tank, so I'm feeling pretty crap about it. I am trying to level a Sorceror to be able to join them but it means Lulla the Psi will have to go back to being Rocks the Pally.

Its possible the Teens may just break up, I don't know. The feeling within the group is it was always a casual group to begin with. A couple of the lads within it arent really interested in VG and would rather be playing something else (see rose colored glasses comments later) whereas the Trikkie group is a little more dedicated and I can get to raid level a lot faster.

Where will SA go at the moment? that too is a good question. A lot of people have strayed off to other games like Lord of the Rings Online. Whether they are gone permanently or they will come back once raids go live is an unknown. Unfortunately I don't think that raiding as we have known it will ever exist in a game again.
Even a lot of the old SA people have the "this game must be perfect at launch and if its not I will go elsewhere" mentality which is a real pity. I think a lot of people look back with deeply rose coloured glasses at past games and hold them up as examples of shining perfection. I have seen people comparing VG with EQ as to how "finished" they are. Ignoring the fact that EQ was 6 years old when we left, when that game came out it was horribly bugged, the servers wouldn't stay up and huge parts of the game didn't evolve till years later. World of Warcraft was the same.

I think the closest example to what could potentially happen with Vanguard is EQ2. When that game was launched it was a POS. Major surgery occurred over the next two years and by everyone's accounts it is now a very good game. In the process of managing that game to the state it is in today, SOE has evolved a series of standards and methods for the management of an MMO and for communication with their fan base. If those same standards and methods can now be applied to VG then there is an excellent chance the game will evolve into something very powerful. Will SA stay that long?. I really do not know. I certainly hope they will, everything else that's coming out in the next 12 months or so is just a WoW clone from what I have been able to ascertain.

I actually have another update ready to go as I have been playing a whole lot more recently and have a whole lot more to write about so once this goes live the next one shouldn't take much longer and I will talk about some Guild stuff then.

I will also be making the screenies a lot bigger and I'm going to stop screwing with them to reduce file sizes. If you don't have broadband by now, go and bloody get it. So hopefull the pics will be a lot clearer. Vanguard is a beautiful game and some of the Mobs and Dungeons are fantastic, I would really like to show that off.