Friday, August 20, 2004

Everquest Raids Southern Armada Week Seventy Seven

20/08/04 Week Seventy Seven
Ikkinz Trial 4. This was our second run at this Trial and we were hoping on being a lot faster and a lot cleaner this time as we now had some idea of how each encounter was going to go.
Thankfully with this trial there isn't the umpteen million trash mobs to clear through, so all you have to do is prep for each named. I also remembered to bring my Research kit and my Fletching kit for the key combines this time. So I didnt have to go porting out of the raid zone and running across the world again.

First up are the Altar Wardens. There are two of these, left and right and they are an easy kill. This is a fairly straightforward, pull and fast heal the tank fight. In fact they die so fast its really hard for me to be mana efficient. They die too soon to really load up DOTs on them, Neuro simply resists, so all I can really do is send the pet and chain Tap.
Next up are the Altar Sentries, again two of them, left and right. Despite the dungeons being "Cookie Cutter" in layout there are the odd touches here and there of cool design. I quite like this view of the Altar Sentry (which to my point of view is a huge model, bigger than an Oggie) standing below a massive statue of one of the Elf guys.
Now the Altar Sentries have a wee bit of a twist to them, they are what's known as "Class Kills". The way these guys work is that when you kill them you will get an emote after they die about which class needs to actually get the kill shot. If you are lucky they will just die, if not you will get something like "the Altar Sentry is vulnerable to the flashing blades of Holy Knights". The Sentry then re spawns back at his bind point.

Once you know which class needs to kill the Sentry you pull him again, at 5% everyone backs off and only the requisite class continues doing damage until it dies.
Then comes the Altar Overseer, or "The Pit Guy" as he is known. Now this is a fun fight. You engage the Overseer who is standing in a large bowl surrounded by guardian statues, at various points in the fight he calls the statues to his aid and they wake up and go straight for the Clerics. You have to have off tanks picking them up and engaging them as fast as possible. It doesn't have to be for long as the adds only last for a few seconds and then wander back to where they came from.

This is one of the few fights in Ikkinz 4 that I can actually partially unload on. This guy takes about 2 minutes to kill, so I can actually get a Horror, BOT and an NightFire on him before he dies. Of course only Horror runs full course but never mind.
After this there are a couple of encounters that I actually couldn't get decent screen shots of. As you are probably able to guess at this point, the models are all exactly the same so its not like you are missing a lot by not having screen shots.

There are the two Phantasmal Priest Guardians. These guys have an AE Gflux which is kind of fun. One minute you are casting away happily and the next you are 30 feet in the air against the roof and half way across the room. We didn't manage to split them and the first pull we got both of them. The kiters couldn't pull them off the MT and the raid wiped slowly.

We recovered quickly (The lost art of the raid wipe and recover is slowly returning to us) and the next pull we just off tanked one while we killed the other, that worked perfectly and we were quickly moving up to the next fight.

After the Phantasmal Priest Guardians come the Curate Fire Tenders. Again no screen shots and just straight up fights.

Then you get to the Oracle of the Altar, he is really more about clearing the way to the Altar Construct who is the really hard kill of the zone. The Construct randomly spawns adds. The problem is that you never know how many there are going to be. They hit for 1800, some are mezzable some aren't and very simply if you get too many spawning you are going to wipe.

This to me is very poor encounter design, there doesn't seem to be any rhyme nor reason to how many adds spawn, so there is no way for the players to mitigate the numbers. Simply put, you need to do this encounter till you get an amount of adds that you can handle. Until you get that number you just keep aborting / wiping over and over. If you are lucky you may only have to do it 1-2 times, if you aren't and the RNG is against you then you can do this dance all night.
Finally, the boss of the zone and the Key mob. This is the Keeper of the Altar. After the Oracle of the Altar fight this one is fairly simple. He spawns adds, you keep them off the Clerics and you BURN him hard. This is the guy I always save LifeBurn for. Once he dies he spawns the little skeleton piles that come with all of the other kills in the Ikkinz trials. In these little skele piles are chunks of stone and rock. You only get as many flags as you have people alive at the end of the fight.
I fucked up at this point. I thought that the above message that flashes up on the screen was the flag. It wasn't, the flags are actually the chunks of rock in the skeleton piles. Unfortunately I didn't know this and I looted one without being told. Now one of the BIGGEST no no's on an SA raid is to loot anything without being told. I know this, I've always known this. I was tired is all I can say and not paying attention properly.

So after being thoroughly reamed out by a number of people, not least of which was Kezlar, I was feeling suitably stupid. Anyway, the remainder of the flags were handed out and I will be there for the next ikinz4 kill as well. So I will do my bit to make up for it by going back to Ikkinz 4 as many times as is required, just like all the other back flagging.

The remaining Raid of the week was Time. We flew through this and set a guild record of 4 hours 55 minutes to clear the whole Zone.

Just recently NZ has had a number of really cold snaps. There have been a number of raid nights where I have been sitting in front of my PC and its less than 5C in the room. So in a couple of occasions (this Time raid and a few in the following weeks) I have had to log just to go to bed and get warm. I don't like it but when you cant type or press a mouse button because you are shivering so much you don't really have a choice.

Hopefully in the next 2 months I am moving anyway, so I will be in a place where I can be warm, comfortable and raid.

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