27/08/04 Week
Seventy Eight
After clearing
Ikkinz 4 twice now, we had enough people flagged to have a go
at the next step up, Uqua
the Ocean God Chantry.
We formed up
in Yxtta
and made our way across the zone to the entrance of Uqua which
is an instanced zone.
We zoned in
and immediately got hit with the zone wide AOE which is -300 to
all stats. Its odd to have an int of 55 and I obviously take a
big hit in my mana pool, but it's unresistable so there isn't
a lot you can do about it. So we buff up with as many stat buffs
as we can and begin the pulls.
The first pulls
were extremely lumpy and we managed to wipe the raid twice within
minutes of beginning. There is a trap close to the entrance, if
you set it off you get 5 nasty MOBs
inbound at once. You have to get all of them off tanked and under
control as soon as possible or really bad things happen.
Here's the
thing about Uqua; you cannot let anyone die, ever. Every time
someone dies two things happen. The first is that a quad 1k hitting
ghost
spawns immediately. If you don't get the ghost under control quickly
you soon have 2, then 3, then 4 of them on your hands up to a
maximum of 8.
Once you have 2-3 of them rampaging plus the original
pull, you basically are going to wipe.
The second
thing that happens is that every mob in the zone gets very slightly
tougher. Wipe too many times and the Mobs that are quad 1K hitters
will end up as quad 2k hitters, and that's just the trash.
So once we
had reformed after the first 2 raid wipes we slowly began to make
our way forwards. We made it to the first of the Gas chamber rooms
and managed to wipe again. Without giving too much away, you have
to have the entire raid in a small room where a request is asked
of the raid.
Answer the question wrong and 3 waves of 5K AOE's
kick off. We figured out how this little trap worked after the
first wipe and reform and got out of the room pretty damn quickly.
Beyond the
first Gas chamber room is another trap and here is where we came
unstuck. I logged at about 1:30am after our 3rd wipe in exactly
the same spot. We just couldn't get the adds under control and
people were dieing on each new pull. I was FD'ing and trying to
stay alive after the wipe but the AOE kept popping me up from
FD. The longest I managed to survive was 3 waves of AOE, but after
I was down the third time someone got up and aggroed the MOBs.
Once the person was dead there were about 5 Mobs standing around
right on top of me. So once the AOE went off and I popped up,
I was splatted.
At 1:30am I
was insanely cold and shivering. That's with 2 gas heaters and
a fireplace trying to keep the house warm. New
Zealand has been hit with an ongoing series of vicious cold
snaps in the last few weeks. Most of the country seems to be deep
under a blanket of snow and ice and its really hard to sit in
a room in front of a huge pane of glass which is sucking the heat
out of the room (nice in summer of course) when its so cold you
can see your breath.
Our Time raid
went off as per normal. We actually started a little late due
to delays in Tier 1, but we utterly blasted through Tier 2 and
3 and ended up close to on schedule. Bertoxxulous
still refuses to drop the Veil.
He dropped 2 a couple of weeks ago and has since made up for it
by refusing to drop any more. Once again I had to log early due
to the cold and was in bed by about 1:45am.
Friday, August 27, 2004
Saturday, August 21, 2004
Everquest Southern Armada Raids Week Seventy Six
19/08/04
Week SeventySix
I couldn't even tell you the name of the continent it's set on, or why it's only just been discovered. Or where it is in relation to the other continents.
Kunark, Velious, Luclin and PoP all had a clear history, and location. They could be mapped in relation to their neighbors - Odus, Antonica and Faydwer. (Granted you had to hold a tennis ball above the map and say Luclin for that one, but you know what I mean ).
Remember printing off tons of maps, and then using them to navigate from Qeynos to Freeport? That to me gave it a tangible reality.
To me, this lack of place is why it's out of step with the rest of the game. I'm still having loads of fun in EQ, but I think Sony stuffed up the basics.
I agree wholeheartedly. GOD is "nowhere" in particular, if you drew a map of the continents of Norath, with connection maps to the Old and New Planes, Luclin etc you could do it and have some good idea of where it all fit into the physical layout of the EQ Universe.
Yet I have absolutely no idea where GOD or OOW is set. Is it a Plane?, a Continent?, or some until now undiscovered Moon?
Time on Thursday was a full clear.
Ikkinz
Trial 4
This was our first attempt at trial 4 but we had successfully completed Trials 1,2 and 3 in the previous weeks with very few problems. Trial 4 however is supposed to be like the TZ/VZ encounters in Time in that they tend to stop Guilds dead in their tracks for quite some time.
This was our first attempt at trial 4 but we had successfully completed Trials 1,2 and 3 in the previous weeks with very few problems. Trial 4 however is supposed to be like the TZ/VZ encounters in Time in that they tend to stop Guilds dead in their tracks for quite some time.
The
only thing we knew about this raid was we were going to need a
Research Book (and I thought got the wrong one and had to go and
get the LOY one in the middle of the raid - DOH. Turned out it
didn't really matter which Research Book it was.) and a Tailoring
kit. So I headed off and grabbed both of those and we formed up
into Ikkinz 4.
We
initially got the entrance wrong and had to run around the temple
a bit looking for the right one. We finally found it and as we
zoned in we received the following inspiration words from our
much Esteemed Leader, the Great Bear, Kezlar.
"By
the way guys I have nfi how this trial goes so the tactics tonight
are suck it and see"
For
those of our American friends who don't swear cause you are too
damn pristine 'nfi' means 'No Fucking Idea.'
Now
we had sort of been following the same tactical procedure for
the first 3 trials so to be honest this wasn't too much of a surprise.
At first I thought that this trial was going to be as boring as
the first 3 and we would mostly cruise through it with only the
odd MOB presenting some little challenge. Then we ran into the
Altar
Overseer.
Damn
it I'm going to have to start writing the encounter names down
again. Basically we engaged one particular stone looking guy,
no difference from any of the other stone looking guys we had
taken on recently, and he utterly ganked us. The entire raid was
down literally within about 30 seconds of the engage. He had some
god awful AOE we just weren't expecting, the adds he called in
we expected, we just didn't expect them to be quite so evil.
So
we reformed after the wipe, readjusted our tactics and charged
in again. This time we took him down fairly smoothly, but the
sudden shock definitely shook me up.
We
have been in "farm" mode for several months now, so
running into something capable of taking us out as a raid that
fast was definitely a wake up call. Suddenly GOD was a looking
a bit more interesting.
We
continued on with the raid and didn't really have any more issues
till we hit the final Boss, the Keeper
of the Altar. I had been nodding on and off all night for
some reason and after the first wipe against the Keeper I basically
fell asleep waiting on the raid reform. I woke up at 2:30am face
down on the keyboard which was making a "Get your fat head
off me" beeping noises.
Its
the first time I have actually fallen asleep on a Raid. I've nodded,
I've dozed, I've "rested my eyes" but I've never fully
gone to sleep before.
At
that point I logged. Southern
Armada went on that night and dropped The Keeper of the Altar.
So basically in 4 raids in a row we have cleared the Ikkinz trials.
Now
Wolfestar said something on our boards the other day I thought
I would share as I think it sum's up one of the faults of the
GOD expansion rather well.
Wolfestar
quote
I've been trying to think why GoD to me seems so flaky. It's not
the flagging system, or lack of different mob types. It's not
even the high difficulty, or the fact we should have been level
70 to do it. I actually like the Ikkinz instances, even though
they are the same map and models.
It suddenly
dawned on me this morning. It lacks a sense of place.I couldn't even tell you the name of the continent it's set on, or why it's only just been discovered. Or where it is in relation to the other continents.
Kunark, Velious, Luclin and PoP all had a clear history, and location. They could be mapped in relation to their neighbors - Odus, Antonica and Faydwer. (Granted you had to hold a tennis ball above the map and say Luclin for that one, but you know what I mean ).
Remember printing off tons of maps, and then using them to navigate from Qeynos to Freeport? That to me gave it a tangible reality.
To me, this lack of place is why it's out of step with the rest of the game. I'm still having loads of fun in EQ, but I think Sony stuffed up the basics.
I agree wholeheartedly. GOD is "nowhere" in particular, if you drew a map of the continents of Norath, with connection maps to the Old and New Planes, Luclin etc you could do it and have some good idea of where it all fit into the physical layout of the EQ Universe.
Yet I have absolutely no idea where GOD or OOW is set. Is it a Plane?, a Continent?, or some until now undiscovered Moon?
Time on Thursday was a full clear.
Tier
One
Tier Two
Tier Three
Saryrn
Terris Thule
Tallon Zek
Vallon Zek
Bertoxxulous
Cazic Thule
Rallos Zek
Innoruuk
Quarm
Tier Two
Tier Three
Saryrn
Terris Thule
Tallon Zek
Vallon Zek
Bertoxxulous
Cazic Thule
Rallos Zek
Innoruuk
Quarm
DPS
seemed awful low at the beginning of the raid which slowed down
our progress through Tiers, 1,2,3. We had a few glitches here
and there in the upper Trials which caused delays. Thus I ended
up logging at 2:00am shortly before we engaged Innoruuk.
Recently
for various reasons I have been rather heavily stressed. The major
of these reasons is I hate where I live and I am stuck there for
at least another 6 months. I don't know if you, the reader, have
ever been in a position where you would rather be at work than
at home because home is so unpleasant, but that's where I am now.
So
I am sitting on the Time raid, we are progressing as normal. Towards
the end of the raid I suddenly realize I'm sitting there thinking
"That XXX should have been mine!, I DESERVED that XXX!, Why
didn't I get that XXX?."
I'm
not like that, I never have been, I don't raid for "Stuff"
and I've just never been that Loot-centric. But I found myself
sitting there absolutely focused on getting stuff that I thought
I somehow 'deserved' and getting really angry when I didn't get
it. I am just so not that person.
I
was just stressed and tired. I've determined to reign myself in
if i ever start going down that path mentally again. I don't like
it.
Anyway,
one of the reasons this update is late is I have been working
on a complete redesign of this Web site.
Its still being built and it will be being changed and tested
over the next few weeks. So if something doesn't work, don't get
too bitter and twisted as Its a long way from finished.
I
am completely rebuilding and reorganizing the layout of the site
as well. How I'm going to port all of the existing Data into the
site I really don't know.
I've
also started keeping track of the named kills in GOD so I can
properly identify them in these updates rather than saying "the
2nd named rock guy in Ikkinz 2" so next weeks update will
be a lot more detailed.
Friday, August 20, 2004
Everquest Raids Southern Armada Week Seventy Seven
20/08/04
Week Seventy Seven
Ikkinz
Trial 4. This was our second run at this Trial and we were
hoping on being a lot faster and a lot cleaner this time as we
now had some idea of how each encounter was going to go.
Thankfully
with this trial there isn't the umpteen million trash mobs to
clear through, so all you have to do is prep for each named. I
also remembered to bring my Research kit and my Fletching kit
for the key combines this time. So I didnt have to go porting
out of the raid zone and running across the world again.
First
up are the Altar
Wardens. There are two of these, left and right and they are
an easy kill. This is a fairly straightforward, pull and fast
heal the tank fight. In fact they die so fast its really hard
for me to be mana efficient. They die too soon to really load
up DOTs on them, Neuro simply resists, so all I can really do
is send the pet and chain Tap.
Next
up are the Altar
Sentries, again two of them, left and right. Despite the dungeons
being "Cookie Cutter" in layout there are the odd touches
here and there of cool design. I quite like this view of the Altar
Sentry (which to my point of view is a huge model, bigger than
an Oggie) standing below a massive statue of one of the Elf guys.
Now
the Altar Sentries have a wee bit of a twist to them, they are
what's known as "Class Kills". The way these guys work
is that when you kill them you will get an emote after they die
about which class needs to actually get the kill shot. If you
are lucky they will just die, if not you will get something like
"the Altar Sentry is vulnerable to the flashing blades of
Holy Knights". The Sentry then re spawns back at his bind
point.
Once
you know which class needs to kill the Sentry you pull him again,
at 5% everyone backs off and only the requisite class continues
doing damage until it dies.
Then
comes the Altar
Overseer, or "The Pit Guy" as he is known. Now this
is a fun fight. You engage the Overseer who is standing in a large
bowl surrounded by guardian statues, at various points in the
fight he calls the statues to his aid and they wake up and go
straight for the Clerics. You have to have off tanks picking them
up and engaging them as fast as possible. It doesn't have to be
for long as the adds only last for a few seconds and then wander
back to where they came from.
This
is one of the few fights in Ikkinz 4 that I can actually partially
unload on. This guy takes about 2 minutes to kill, so I can actually
get a Horror, BOT and an NightFire on him before he dies. Of course
only Horror runs full course but never mind.
After
this there are a couple of encounters that I actually couldn't
get decent screen shots of. As you are probably able to guess
at this point, the models are all exactly the same so its not
like you are missing a lot by not having screen shots.
There
are the two Phantasmal
Priest Guardians. These guys have an AE Gflux which is kind
of fun. One minute you are casting away happily and the next you
are 30 feet in the air against the roof and half way across the
room. We didn't manage to split them and the first pull we got
both of them. The kiters couldn't pull them off the MT and the
raid wiped slowly.
We
recovered quickly (The lost art of the raid wipe and recover is
slowly returning to us) and the next pull we just off tanked one
while we killed the other, that worked perfectly and we were quickly
moving up to the next fight.
After
the Phantasmal Priest Guardians come the Curate
Fire Tenders. Again no screen shots and just straight up fights.
Then
you get to the Oracle
of the Altar, he is really more about clearing the way to
the Altar
Construct who is the really hard kill of the zone. The Construct
randomly spawns adds. The problem is that you never know how many
there are going to be. They hit for 1800, some are mezzable some
aren't and very simply if you get too many spawning you are going
to wipe.
This
to me is very poor encounter design, there doesn't seem to be
any rhyme nor reason to how many adds spawn, so there is no way
for the players to mitigate the numbers. Simply put, you need
to do this encounter till you get an amount of adds that you can
handle. Until you get that number you just keep aborting / wiping
over and over. If you are lucky you may only have to do it 1-2
times, if you aren't and the RNG is against you then you can do
this dance all night.
Finally,
the boss of the zone and the Key mob. This is the Keeper
of the Altar. After the Oracle of the Altar fight this one
is fairly simple. He spawns adds, you keep them off the Clerics
and you BURN him hard. This is the guy I always save LifeBurn
for. Once he dies he spawns the little skeleton piles that come
with all of the other kills in the Ikkinz trials. In these little
skele piles are chunks of stone and rock. You only get as many
flags as you have people alive at the end of the fight.
I
fucked up at this point. I thought that the above message that
flashes up on the screen was the flag. It wasn't, the flags are
actually the chunks of rock in the skeleton piles. Unfortunately
I didn't know this and I looted one without being told. Now one
of the BIGGEST no no's on an SA raid is to loot anything without
being told. I know this, I've always known this. I was tired is
all I can say and not paying attention properly.
So
after being thoroughly reamed out by a number of people, not least
of which was Kezlar, I was feeling suitably stupid. Anyway, the
remainder of the flags were handed out and I will be there for
the next ikinz4 kill as well. So I will do my bit to make up for
it by going back to Ikkinz 4 as many times as is required, just
like all the other back flagging.
The
remaining Raid of the week was Time. We flew through this and
set a guild record of 4 hours 55 minutes to clear the whole Zone.
Just
recently NZ has had a number of really cold snaps. There have
been a number of raid nights where I have been sitting in front
of my PC and its less than 5C in the room. So in a couple of occasions
(this Time raid and a few in the following weeks) I have had to
log just to go to bed and get warm. I don't like it but when you
cant type or press a mouse button because you are shivering so
much you don't really have a choice.
Hopefully
in the next 2 months I am moving anyway, so I will be in a place
where I can be warm, comfortable and raid.
Tuesday, August 10, 2004
Everquest Southern Armada Raids Week Seventy Five
10/08/04
Week Seventy Five
It
has been put to me that I have in fact gotten the timeline of
our GOD raids wrong for the last couple of weeks. This is in fact
correct. This week (Not the week I'm writing about now, but next
week hehehe) we dropped Ikkinz4. So essentially in 4 GOD raids
we have done Ikkinz 1,2,3,4 in a row. Quite an achievement considering
we have had absolutely no idea about any of the encounters.
Mostly
we go in, try it, see how bad we get hammered and how (that's
only if we don't succeed first shot) adjust our tactics and then
go again. Its a formula that has yet to fail us.
This
week we actually started with GOD and Trial 3. I initially though
we would be able to do Trials 3 and 4 in the one night, but they
aren't as easy as all of that. Once again we got the cookie cutter
zone layout, its exactly the same layout as Trials 1 and 2 with
the mobs in exactly the same places and doing exactly the same
things, only more so.
As
a rough example of what I am talking about
Trial1 : Nasty_Named_MOB_01 Hits 1000/triples 10K HP
Trial2 : Nasty_Named_MOB_01 Hits 1200/triples 15K HP
Trial3 : Nasty_Named_MOB_01 Hits 1800/Quads 25K HP
Trial4 : Nasty_Named_MOB_01 Hits 4500/Quads/proc's 1500DD, AOE's -300 Chromatic 2500DD 55K HP
Trial2 : Nasty_Named_MOB_01 Hits 1200/triples 15K HP
Trial3 : Nasty_Named_MOB_01 Hits 1800/Quads 25K HP
Trial4 : Nasty_Named_MOB_01 Hits 4500/Quads/proc's 1500DD, AOE's -300 Chromatic 2500DD 55K HP
They
seem to ramp up considerably in nastiness with Trial 4 being a
real bruiser (more on that next update.) Anyway we romped through
Trial 3 pretty much. The last named caused us a few issues and
there were two unplanned Raid rezzes but we still dropped him
in the end. One thing that is annoying is to go from the volume
of Lewtz that Time gives us, back to 2-3 Lewtz per raid. Admittedly
the quality of the Lewtz is the best in the Game but its still
a bit of a shock to the system. Time has spoiled us a bit.
I
left this raid about 2:00am I think and headed straight to bed.
The
following Thursday was a full Time clear.
Tier
One
Tier Two
Tier Three
Saryrn
Terris Thule
Tallon Zek
Vallon Zek
Bertoxxulous
Cazic Thule
Rallos Zek
Innoruuk
Quarm
Tier Two
Tier Three
Saryrn
Terris Thule
Tallon Zek
Vallon Zek
Bertoxxulous
Cazic Thule
Rallos Zek
Innoruuk
Quarm
We
had to delay it to the 2nd raid of the week due to splitting the
Time kills across last week. We want to be doing this as one single
raid to get it out of the way. I think it also makes people happier
when we do raids where simply massive amounts of Phat Lewts are
dropping and everyone seems to get a piece.
My
weakest points, and the things I am really looking for an upgrade
for are my Face, Earrings and Secondary. They are the only pieces
left on me that are sub 100 hp. Everything else, be it raid dropped
or picked up in XP groups are all at this point over 100hp and
I'm happy with that.
A
lot of stuff is now starting to Rot. The officers had nobody interested
in Tier1, Tier2, Tier3 loot. There are a few pieces in there that
would be minor upgrades for me (Arms from T3 have more regen and
slightly more hp for example than mine) for example but I am waiting
for absolutely everyone else who wants them to get them first.
When they start to go to Bots I will put in for some of this stuff.
I
really really wish I had managed to get Garakk Time Flagged. I
can see stuff that would be a massive upgrade for him passing
into the "grats Rot" category very, very soon. Even
the main Bots don't want a lot of it.He is slooooooooooowly approaching
59. I'm not entirely sure why but from about 55+ groups for Warriors
simply stopped. Up till 55 getting a group was reasonably OK,
now I spend hours LFG on him and get nada. the best XP I have
managed for him in the last couple of months has all been in 65
groups where I tag along.
I
didn't even think of getting him Time flagged at the time. I was
concentrating on the Guild Flagging, this weekly tome and getting
Ulaa flagged. To be utterly honest I'm still flabbergasted every
day that we made it. I think in some small part of me I never,
ever thought I would be in a Time Level and beyond Guild. So I
just didn't get Garakk Flagged, I really should have.
I've
been trying to get him a lot of the older flags but successful
pickup raids are few and far between. He has a few flags and 3
associated AA's but he is still missing a hell of a lot.
Sunday, August 01, 2004
Everquest Southern Armada Raids Week Seventy Four
01/08/04
Week Seventy Four
Tier
One
Tier Two
Tier Three
Saryrn
Terris Thule
Tallon Zek
Vallon Zek
Bertoxxulous
Innoruuk
Cazic Thule
Rallos Zek
Tier Two
Tier Three
Saryrn
Terris Thule
Tallon Zek
Vallon Zek
Bertoxxulous
Innoruuk
Cazic Thule
Rallos Zek
This
weeks raid did not go smoothly. It wasn't just me, I think everyone
was having a very "average" day. Basically this raid
was just lumpy. It started off badly with a near wipe in Tier
1 Fire. That immediately put us behind the 8 ball in terms of
time. It didn't really get better from there. We struggled through
Tier 2 and 3 and finally began to get out act together around
Tier 4.
There
was nothing immediately I could point a finger at and say "this
sucked", just that nothing seemed to work all that well.
We cleared out tier 4 and then managed to near wipe in Tier 5.
The pull of the armies for the AOE clear could be termed a little
"enthusiastic" on the part of the Monks. We effectively
managed to wipe about a half of the raid in one pull which took
us time to recover from.
Vallon
didn't drop my earring (Bastard) so by the time 2:00AM rolled
around I figured it was time to head to bed. As I was logging
Southern
Armada was just forming up for the engage on Rallos Zek. They
dropped him and decided it was time to finish for the night leaving
us with Innoruuk and Quarm to kill for the following Thursday.
Thursday:
An extremely quick form up and clear of Tier One. It was almost
like people were embarrassed at their performance on the previous
raid and were on the ball. Either that or the beer drought in
Sydney had ended and people were now properly pissed.
Either
way it spelt doom for Inny.
We
dropped Quarm with no worries at all.
As
we had plenty of time on Thursday we headed over to GOD and an
attempt on Ikkinz 2 and 3.
We
cleared through 2 and were about half way through 3 when I had
to get to bed. I have to admit its starting to be fun. When an
encounter can start to seriously challenge your power as a guild
is when the game gets interesting. Its not at the level of the
elemental Gods yet, but its definitely shaping up that way.
Now
here is where I think SOE fell down on the Gates of Discord expansion:
Aliens, its a fucking fantasy game, stop it with the damn Aliens.
If I wanted aliens I would play StarWars:Galaxies.
Spell Availability: Give us our sodding spells. The next expansion
is nearly out and I still don't have a full spell book. I at least
have the advantage of a raiding guild and a bunch of guildies
regularly fighting in KT and higher zones. For the non-raiders
and the casuals it must be insanely frustrating. I know I certainly
wouldn't be purchasing the next expansion as a casual, what for?.
Assassins:
I'm a Hero, I play this game to be "The Hero" not to
be a hired assassin for the Wayfarers guild. They want stuff killed,
let them go do it. Bring back high fantasy.
Graphics:
The 5 or so models there actually are in the expansion look really
good, but cookie-cuttering your way through a zone does not a
good expansion make. Give us Boss Mobs that look different, give
us models that really stand out. I actually really like the look
of the little elf guys, but I never get to see them as they are
always surrounded by a raid.
A
lot of people hate it (mainly non-raiders) but for me the best
expansion so far for MOB models has been POP. Each zone has something
different and each boss from Xanamech up has a Unique look and
feel. For Zone design and for the way zones integrate and work
within each other and the way the Lore works, for the "look
and feel" of zones, easily the best expansion was Kunark.
Zone
Design: I really really hate the idea of using the same zone model
for all the trials. Its cheap, its shitty and it looks awful.
there is no excitement of zoning into somewhere new for the first
time. I do ikkinz 1-4 and I know the fucking zone is going to
look exactly the same every bloody time. This is just cheap, SOE
claims that they are still devoting resource to EQ and then they
put out stinking piles of shit like GOD.
The
have announced Omens of War, the next expansion on from GOD to
be coming out soon. I will end up buying this for one reason only.
Levels.
I
want to continue raiding with Southern Armada as raids are the
best part of the game for me at the moment. To continue to contribute
to SA raids I will need to level to 70. To be honest this pisses
me off. Its already been let slip that the level increase was
supposed to be released prior to GOD's release but they fucked
up. SOE now knows that people are so fucked off with them that
the ONLY way to get anyone to buy the sticking pile of shit, that
I'm positive OOW is going to be, is to bundle the "free"
level increase into the expansion pack
SOE
has admitted that GOD was a complete screw up from the design
stage up, they admitted that the level increase was to be free,
they admitted that GOD and OOW were originally one expansion and
they got split up by the bean counters. They have managed to completely
alienate an already angry player base.
OOW
should be a free release.
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