We
are getting good at this. We blew through the first three tiers
of Time and headed straight to Tier 4. We had one wee bit
of excitement with the pull below. The pic below actually shows
4 level 68 Mobs being dealt with. I'm not sure why, but we ended
up with 4-5 Mobs inbound at the same time. I backed right up and
pretty much thought we were good for a wipe, but we handled it
and moved on.
I
have to say I actually quite like Tier 3. I put my feet up on
my desk, put up ArchLich, set up my hotkeys and quick keys and
pretty much have a doze.
The
hour or so of the Tier 3 portion of the raid goes like this. (Everything is a Hot key) 2-(Assist MT-usually Pooby), ALT-5 (Neurotoxin),
2, ALT-5, rinse and repeat. If we get a big target inbound it
changes somewhat and becomes 2, ALT-1(Horror),ALT-8(FD), ALT-2(Blood
of Thule), ALT-3( NightFire), ALT-8(FD), ALT-1(Horror) ALT 4(Funeral
Pyre), ALT-8(FD), 1(Sit)
Usually the MOB is dead at that point
and I go back to throwing out the odd Neurotoxin and Tap and dozing
on my chair.
Its
not really till we hit Tier 4 that I wake up again!.
Its
amazing how even though we come back week after week the Mobs
have learned to welcome us with open arms.
Hooray
Southern
Armada is back to play!
So
we clear through Tier 3 with MASSIVE amounts of Phat Lewtz dropping.
This really is like the VT for big guilds. The Lewtz that drop
as you clear through are just staggering. For every clear, as
a Guild we gain massively in overall HP, DPS and skill. I think
this was almost the problem that SOE had when they released GOD.
By forcing Guilds to go through the hoops we had to jump through
to get to Time, by forcing them to learn the cooperative skills
that we have, and then forcing them into Time for several months
they had created killing Juggernauts.
To
even cause a Guild who had been farming Time for months to slow
down, the targets they created had to be absolutely terrifying
in their damage output and abilities.
Anyway.
We formed up in Tier 4 and crushed Saryrn
and Terris
Thule. We weren't really interested in them or the rest of
Tier 4, we wanted Rallos, he was the bastard we had come for.
He had stopped us too many times already. Last weeks efforts were
halted by silly little things, it wasn't going to happen again.
So we crushed Saryrn and Terris and moved up to Tier 5.
We
set up for Rallos. I discovered at this point that I can easily
sustain 500 DR, 500PR and 500MR but I'm a little short of FR.
So with only 452FR (Damn I need some Resist Fire potions) I headed
into his room. Kez had called the strat, he was pulled into position
and we went for him. Everyone had their game faces on and we just
ganked him. It wasn't flawless, it wasn't a perfect kill, but
there was never even any doubt that he was going to die. It was
as smooth as silk and Rallos
Zek the Warlord ended up flat on his back looking up at Tier
6.
At
this point we were running into 3:00AM and I really needed to
sleep. I was crashing out badly so I said my farewells and gated.
SA went for the last unkilled god on our list, Innothule. I have
never killed my god, not even in the original Plane of Hate. So
I am really looking forward to engaging him at some point.
Friday
rolled around and we logged on to discover that Unity
had had a late raid into Time. Unfortunately this meant that our
instance was delayed and we were locked out due to theirs still
being "live". So we all headed over to Ferubi
to do the Smith Rondo event again. I thought this one was going
to be interesting as there was a reasonable chance we could fail.
Many Guilds at the same level as us had wiped on this guy before,
maybe our first run at him was just a fluke?!.
Packmaster
Skoiat Pizak trying to stop us
So
we did the hand in and began the cycle. The Weapon
Master Vtiink Vzaan spawned and we crushed her (him, it?)
Once
again, with a pause to handle the 4 assistants, we spawned Smith
Rondo and smoothly took him down. There really wasn't any issue.
That's the rule proved again, kill twice to prove the first wasn't
a fluke.
Once
Rondo was down we headed back to Time and formed up to kick off
our instance. Unfortunately either our guesses start time or Unities
stated finish time was wrong. I'm not sure why but we were locked
out. We tried for a good 40 minutes past our supposed start time
and still couldn't get in. So after a bit of deliberation and
the trackers going out to find out what was up, we headed over
to Water.
I
have to admit I very nearly gated on the spot. I had such a strong
reaction of "Oh FUCK no" when they announced that we
were going to clear 4 targets in Water. I hung outside for quite
some time, I was actually going to log before even zoning in,
then Kez asked me to help pick up some stragglers. So I steeled
myself zoned in and helped out. We headed down until we reached
Grioihin the Wise.
We
are a pretty damn fine killing machine at this point. Everyone
knows their jobs and we are equipped to do it well and this guy
still gives us issues. It's not us, it's the sodding zone environment.
If this was a flat zone and not Water, we wouldn't have any problems
killing anything at all in this zone.
Anyway
I waited on the one kill and at that point I logged. It ended
up being a pretty early night for me as I logged around 1:15am.
But honestly I just couldn't face Water again. I would rather
Pound Nails into walls with my forehead. Actually its about the
same feeling.
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