Well there hasn't really been a huge amount of movement this week. The raids on Monday and Thursday can be lumped into one single event. The Rathe Council. Both Monday and Thursday we setup for a run against the Mud Ring as we waited for people to logon. We have this down to a fine art now and the Monsterous Mudwalker died efficiently.
Then
came the zone into POEb. Now Monday we fought through the zone
to the RC fight spot. Thursday we just avoided it all together
and COH'd in. There were many giants killed, much PhatLewtz dropped.
Once again I present a Generic Giant 01 as a representative of
all the MOB's
that died during the fight in.
A_Giant_01
Finally
we made it to the fight spot and set up. This week we threw ourselves
at this event three times. Monday once, Thursday twice. Each time
we got just a little bit further in. The final attempt on Thursday
had us with 10 RC members under control. We were about to pull
the 11th when we had a wave of LD's. We managed to keep it together
even with the LD's for about a half an hour. But the cascading
problems got worse and worse until, after (3 HOURS of solid mezzing)
the Chanters finally lost control of one of the MOB's and it was
all over.
Big,
Huge, Massive props to the Chanters. These guys are standing toe
to toe with a MOB that can single round them, they are casting
a mezz every 30 seconds or so, attacking the mob to maintain aggro
and constantly tashing and they did this for three HOURS during
one attempt.! /bow.
You guys rock!!.
Well
next week we get to do it all over again! The Rathe Council MUST
die.
We
drop the RC, then we drop Coirnav and the bulk of the Guild is
Time
keyed. Then we can farm the Gods at our leisure, when we aren't
in Time. We need to do Xegony, Coirnav and the Rathe Council at
least twice each just to prove the first kill's weren't flukes!.
I've
done a bit of wandering around in Ferubi
lately and I have to say the new MOB's are very cool looking.
The zones are boring, all just cut and paste type construction,
obviously the days of designing Zones like Guk or Karnors castle
are gone. Now its just take texture (A), room type (B), corridor
(C), repeat A+B+C ad nauseam.
The
Yard trash in the new GOD zones is insanely powerful. they don't
seem to have huge resistance's (good), but they hit insanely hard
(bad) and they have butt loads of HP (bad). Oh and did I mention
they aggro if you even look at them funny?. So multiple mobs in
camp are a common occurrence and you must have decent CC even
if its just a Necro snaring, pulling the mob away and rooting
it.
I
can survive a couple of decent smacks from Fire/Earth trash and
get an FD off. The basic trash in GOD can one round me.
So
another week of the Rathe Council Coming up!.
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