There is at least 8 hours work goes into each of these little missives and I have to try and do it all between actually doing work. If work is busy (which it is at the moment with big projects on) then updates unfortunately come a little slower.
First up Monday was a wee jaunt into the Elemental Plane of Earth. We decided to drop the Mud ring, because, well its easy, and we were still waiting on people to log on. The big target for tonight was to be Coirnav but we needed a solid raid to even contemplate hitting him. So until people had logged on we did a wee warm up. Lots and lots of dead earthy type things later, we squashed the Monsterous Mudwalker.
We
didn't do any more in Earth (thank God) and headed over to the
Elemental
Plane of Fire which had some very nice juicy targets up. The
first to die was an old friend we hadn't seen for quite some time.
Blazzax
the Omnifiend came charging in and was promptly stopped by
a wall of Pooby. He almost looked puzzled as Pooby, SA and Poobies
Blade of War carved him a new hole from which to breathe.
Next
up was Babnoxis
the Spider Bitch. I really, really hate her. She drains my
mana. She died. 'Nuff said.
We
left fire totally clear. I was hoping for a surprise birdie pop
such as we had last week but alas it was not to be. So we all
trundled merrily off to everyone's favorite zone, the Elemental
plane of Water. This time however instead of having just one
mob up we had damn near a full pop, something we have very rarely
seen in Water. We began rapidly clearing our way down through
the zone trash to the lower levels.
The
first Fishy we met was Hydrotha.
Being a straight melee mob he was easily ganked. Straight melee
are my favorite mob's, no dodging AE's, no crappy mana drains.
Just set up a CH rot, pull the Mob and kill.
Next
came Krizik
the Mighty. Now the trick with Water is all in the positioning.
It must be an absolute nightmare for the tanks to get into position
and stay there. They are moving in 6 axes, up, down, forward,
back, left right and being in water, any movement near you can
then cause you to move around even more.
This
is a problem for casters as well, as soon as you're moved due
to someone swimming past, you immediately get an "interrupted"
message. Krizik is a really hard mob to position and usually any
fight with him is messy as he runs all over the place.
Then
came Ofossaa.
We had one shot at him a couple of months ago when we first headed
into the Plane of Water and he happily knocked us back. We were
determined to return the complement and this time he died smoothly
and cleanly.
Finally
we came up against Griohin
the Wise. Now we have nailed this guy on several occasions
so it was no real surprise to anyone that he died, well maybe
he was a little surprised. If Water was up a bit more often we
would happily move into it and farm.
Finally
we had enough peoples to attempt the Big Fish Himself. we headed
down to his lair. This was our 4th run against him and we changed
our tactics a little to try and overcome issues we had seen the
week before. We did a lot better this time but once again failed
on True Named control. For some reason we seem to do everything
else well, we have the timing down, but the true named's just
run riot.
I
felt a lot better about what I was doing as I had a lot better
understanding of what was going on and what it was I was wanted
to do. Still too many people dicking about tho, still to many
people asking afterward "so wasn't I supposed to do that?.
Pay attention for fucks sake and we can get past this guy, concentrate
for one hour is all it takes. Coirnav is the road block to Time.
We can do the Rathe Council easy, for Coirnav we really have to
get our shit together. Ah well next time.
Coirnav
4
Southern Armada 0
Southern Armada 0
We
held a little raid in the middle of the week as a bit of a back
flagging exercise. I took Garakk along hoping for a bit of flaggage
but it wasn't quite to be. As a warm up we dropped Paffa and then
moved on to the Named's in the Plane of Storms to finish off a
few keys. I had no parts for the BOT key when we started I now
only need beard, bone and medallion to finish. I'm hoping over
the next couple of weeks we get to do a few more runs into the
Plane of storms.
It
was actually a hell of a lot of fun doing basic raiding as Garakk
and I hope to do more of it.
Thursday
kicked off with the raid starting in the Elemental
Plane of Fire. Once again, due I think, to everyone ahead
of us now being deep into Time, we were seeing MOBs up that we
rarely had in the past. So Arch
Mage Yozanni was the first beastie inbound. His AE mana drain
DOT is not only nasty but it has a massive range. So we casters
were forced high up on the wall's and a rota call was set up so
we could avoid it.
Dawneyes
was kind enough to make a surprise appearance shortly after Yozzanni
died. Sanfy equipped his Mugs(tm) and the big chicken also laid
his life down for the betterment of Southern Armada.
Finally
for Fire we had Quavonis Firetail. He was a bit painful on the
pull and the pull team had a bit of a problem with him. But eventually
he was brought to the raid and he died.
I
have to say what's up with Bracers dropping?, or not dropping
I should say. I've been hanging out waiting on a silk bracer drop
for the last 6 weeks or more. We have killed numerous MOBs over
the period that are capable of dropping them yet we have seen
absolutely none at all. I think the loot lever is stuck somewhere,
maybe we need to be saccing more Shammies?, Kez come here for
a sec...
Fire
was clear so it was over to the Plane
of EarthB to clear a few more named's. Now I would provide
piccies but basically all the mobs look exactly the same as any
thing you are likely to see in BOT. So here is a Generic_Giant_01
to represent the 2 hours we spent killing named's and trash in
EarthB. I really seriously hate EarthB. Although its a fast clear
and the loot is damn good I cant land nada on the named's.
Nuking
the trash is fine, but when a named comes in I can blow an entire
mana bar and not do more than 1k damage. FP, SK, BOT, DP, Neuro,
CoC, Horror, Pyrocruor all resisted 100% I can land ToM lifetaps
but they are so heavily mitigated its not worth casting. ToM is
normally a 850 tap and I am landing it consistently for less than
100. This isn't just one time. This is every time we enter POEb.
So on named's I just don't do anything now except maybe pump someone
who may need it. /cry
I
gotta ask where the hell is everyone?. We are two targets short
of the Plane
of Time. After we get into Time its all Candy, its like Vex
Thal for the big boys. A month in Time and we will happily be
farming Quarm and everybody will take a massive leap in power.
So where has everyone gone?. For many of the pre elemental targets
we had full raids plus extra groups. Now even an hour or two or
three after raid time starts we are struggling to make 50 people.
A
couple of people are away for one reason or another and have announced
it on the message boards, that's cool, so where's the rest?
I
know people have lives etc etc but this has been going on for
weeks now. Where has everyone gone?. We simply cannot take out
targets like Coirnav/Rathe Council without a full Guild pop, we
need numbers for the sheer DPS. Are people no longer interested?,
does no-one want to make it into Time as much as me?. If we do
make it into Time will all these people suddenly turn up and whine
about not having keys? Cause its a key not a flag, 85/15 doesn't
work. Much like POEb if you don't have a key, you don't get in,
ask Vuurya exactly how frustrating that is.
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