Tuesday, January 29, 2008

Vanguard Southern Armada Raids Week Four

29.01.08

I was late again dammit. I was all sorted out to be at the raid by 7:30 and for some reason my ADSL link dropped for about 15 minutes, repeated reboots of the router and NIC didn't help so it was after 8:00pm before I made it to the raid. We formed up quick and moved in even quicker. It was easily the best start so far. We were almost at the x83 before we lost anyone at all. The timers weren't up on X83 or X77 so we didn't get a shot at them. R5 died in the usual fashion and we headed straight for the General. R5 has an awesome sword. I have seen another Dreadknight carrying one and the Graphic is fantastic. He just doesnt seem to want to drop it for us.

We formed up and I was designated Main Tank for this fight. Ive revised my reasons for that, I think I'm main tank because the Warriors have better snap aggro and its them we have to rely on to maneuver the Adds as they pop. Who cares, MT'ing this guy is an absolute blast, in fact MT'ing anything is huge fun, I'm so glad I decided to switch back to tanking from being a caster. In this fight all I have to do is stay concentrated on pumping out as much aggro as I can generate and watching my HP for the occasional use of a Rune.

The first run against Vicus was really a tester, getting out feet wet to see how we would handle the fight. He went down to 56% and we wiped when I died and Vicus got loose in the healers. Once the healers go down its a dead raid. This fight got a bit exciting as someone aggroed him off me and I had to do some fast taunting and maneuvering to hold him and get him back in place.

The second run was a lot closer. We re-set and pulled quickly after the first wipe. This one just felt better from first aggro for some reason. It got lumpy in parts, especially when the Adds dropped two healers due to unfortunate positioning. However we got the bastard down to about 36%.

You know the saying third times the charm?. We set up and pulled. Mezzers had the adds as soon as they popped, the off tanks put the adds exactly where we wanted them and the DPS laid the serious smack on Vicus. We got through the first wave, Vicus is down to 50%, lost two healers, its all good, battle rez and keep going. Sort the adds and lay the big bang down on him again. At the end of the second wave he is at about 10%. So with a pet, me , dots and nukes from everyone else we stay on him as they deal with the third wave. The raid drops the first add and its decided that we would lay the smack on him and just keep the add mezzed.

At 3% I finally took a screenie, he seemed to have been hanging there forever, healing was really good and DPS was beginning to chop into him. I knew we had him. Its a weird feeling, I had been so concentrated on holding him in place and maintaining aggro for so long that when he finally dropped I had a massive surge of adrenalin. What A Buzz!.

Dead Vicus.
One of the two best 2h weapons in the game drops from Vicus. The Spear of Devotion is what all well dressed Dreads are wearing, unfortunately much like the R5 Greatsword we didnt see it on this run. The heal team did a superb job in this fight with at least 2 of them going down during the fight. they managed to keep the bulk of the raid (and me!) alive all the way through. Ive been a raid healer, it sucks. I bow down to anyone who can do it well and consistantly. All of us are learning our jobs and all of us recognise that. By the time I made it to Prexus in EQ I had already been playing a Necromancer for close to 5 years. I knew that class inside and out solo, what I really had to learn fast was grouping and raiding skills, but they were just changes in methods I had been using for a very long time. Most of us have only been playing Vanguard for a year at this point so we all have a long way to go before those reactions, those things that became close to "inherent" in our reactions within EQ start to happen in this new game.

Since we had about an hour to kill at this point we decided to push further in to the zone and see what we could see. We made it up to Archon Travix and stopped there to set up to engage. He has a tricky pull to clear the entrance to his lair. I think we were all getting tired at this point and we couldnt quite co-ordinate the effort effectively. We wiped twice and at that point it was time for me to turn into a pumpkin and head for beddy byes.

One of two Quotes of the week:
" That was so much fun I let a little bit of pee out"
Aegis after the death of Vicus

Thursday 30.01.08

We formed up quickly (I had parked myself outside so I didnt have to run for miles). The devs have stated that in GU4 they are planning on re-arranging the Riftways to make them more useful. I so hope they put one down near APW. The run all the way from the northern elf Village everytime for raids is a pain. I can understand wanting to make the world seem bigger, absolutely, I'm against insta ports everywhere. But having to run down there 2 days a week is making me want to stay there and not log on for general play. So Ulaa stays parked outside the APW Gates all the time. X83 , X77 and R5 died easy and fast. We lost one person on X83 apart from that they were all perfect kills.
Enraged X83, being enragey
So with Vicus still on lockout we headed up to Archon Travix again. This time clearing his guards was flawless and we very quickly had him standing alone.

So with no idea how this fight goes, I lie, we had one idea, we engaged and started to smack him down. We had him postioned, DPS was on and all was going well until the first add. Even then we handeled it and he was under control. We got him down to under 80% first run and we only lost it when I died. His damage is really spikey, I had been throwing in Runes to stay up and mitigate as much of his damage as possible. Unfortunately he spiked when I had no runes refreshed and down I went. After that he was in amongst the raid and it was all over. So we formed up again and headed back in.

This time I died almost instantly. I had over 11500 HP fully buffed, max mitigation and I snuffed it anyway. I have been called recently on criticisim of Healers. I've gone back and read over my old stuff and I haven't criticised anybody. What I have done is tried to be honest about what I see happening within an engagement. The heal team is shaping up to be really good. We have gone through encounters where they have worked their butts off, throwing out fast heals to save dress wearers and keeping the MT's up at the same time. In this case that didnt happen. Nym picked up the fight and held Travix in place. Kuurgen went down.

Standing outside a zone, waiting to see what happens in an engagement sucks. You cant see whats going on or how everything is going, you can hear whats happening in the voice channel but cant contribute. I imagine its like listening to sport on the raidio, its a very poor subsititute to actually being there. We had an add, it was offtanked, Nymeria went down. Garbar is now tanking named and add.

Quote of the Week Two:
"Get a Tank on that add"
Xardan, not seeming to realise 3 of his 4 tanks were standing at zone in...

It didnt matter, we had the skinny bastard, he was going down. He was at 20% when we had back spawn adds pop and take out our heals within seconds. That was that. It doesnt matter, we know we can take him and hopefully once he is down we are fairly close to the hub!.

Monday, January 28, 2008

Say Goodbye to New Zealand (Part 3)

I am loving Australia, I really am and to be honest I cant see us going back to New Zealand in the foreseeable future. Its possible that Sydney may not remain home forever, but I think Australia will be. Don't get me wrong, I love NZ, its a beautiful country and has a lot of really good things going for it, but at the moment we just cant afford to live there. I'm not pointing the finger at any one political party or politician as the blame needs to be laid across all of them.

For the last 20 years, pretty much as long as I have been working full time, all I have heard from NZ politicians is that we need to keep wages low to compete with Asia/keep inflation down and that the "Trickle down" theory will work, we just have to let corporations make even bigger profits. Now like me you can probably see the holes in this argument.

1. Corporations don't pass profits down to workers. They just don't work that way.
2. Even if corporations wanted to raise the workers wages (this will occur when the snouted ones become airborne) the government has a policy of keeping wages low. Corporations cant raise wages as it will lower profits and raise inflation.

To make a long story short, this has led to en extended period of New Zealand workers getting the shaft. If you are getting a wage rise which simple grants you cost of living increases you are doing really well. On top of the wages issue is the problem of massive immigration and a large immigrant student population fuelling a house prices boom. So the NZ worker is making very little money to allow NZ to compete with Asia. Meanwhile the Asians are moving into NZ in huge numbers and bringing all their money with them.

So now NZ workers, whose real wages have risen something like 20% in the last 15 years cannot afford to buy property in their own country as property prices have increased on average by 200%. Meanwhile corporate profits have increased 300% and politicians salaries by 100%. The cost of living in NZ is massive. They have screwed up, they have created a system whereby they cannot raise workers wages, but if they don't raise wages they will lose all their educated, experienced and skilled workers to other countries.

Ignore all the politicians and accountants and what they will tell you; this is my experience as a New Zealand worker.

1. The cost of living in Sydney (one of the most expensive places in Australia) is lower than it is in Auckland. I pay less for food, power, transport, petrol, gas, water, clothing, shoes and going out.
2. I get more money in my pocket at the end of the month in Sydney than in NZ. I pay less tax, and what tax I do pay I can claim back and end up with a cash bonus at the end of the year.
3. I make 30% more NET in Sydney than I was making in NZ.
4. One of the politicians arguments for staying in NZ is that its a beautiful country. I can assure you that Australia is also beautiful. we have done a lot of driving in NSW and I can assure you there are some fantastic places to see.
5. The weather. You don't realise just how much it rains in NZ until you don't live there. I hate rain, I love warmth.

I saw a statistic recently that 40,000 New Zealanders a year are leaving the country. I cant believe that the Politicians don't look at numbers like that and ask themselves where they went wrong.

Having said all of that, there is a place in NZ that is my little piece of Heaven. If I had my choice this is where I would love to be.

Manganui Harbour.
'Manganui' is a Maori word meaning "Big Fish"


The view south from the deck at Coopers beach
2 minutes from Manganui.


The view North from the deck at Coopers beach
2 minutes from Manganui.
Coopers beach is my little piece of Paradise and always will be. In order to ever be able to afford to live there, I will have to spend the next 20 years working in Australia. There is something wrong with that.

Tuesday, January 22, 2008

Vanguard Southern Armada Raid Week 3

22.01.08

A new week and a new raid. Until we get to the APW Hub there isn't going to be a whole lot of variance in what to say. Ooo look we killed Enraged X83 and Malfunctioning X77 again!. Ah well, they are still fun fights.

Monday we didn't have a lot to do as the X83 and X77 don't spawn till tomorrow so we cleared through and headed straight for General Vicus. It took us about 2 hours to get to him so we knew we were going to have time to have several runs at him. Nymeria the Pink Power Ranger had been tanking all the trash and mini named's all the way into the zone till we reached Vicus. Its actually harder to off tank than to main tank in this game. You want to stay on the aggro list, but you don't want to get into the habit of stealing aggro. This presents a conundrum as you can take aggro simply by pumping out damage and you cant really tell what the MT's current aggro level is like. So all you can do is hit the occasional aggro inducer and your specials and wait for him to turn. If he turns to you, all you can do is go defensive and wait for the other tank to take it back, or if he turns to someone squishy, you hit your rescue and start to pump out aggro.

Warehouse Firesoul hits us with an AOE

We caught the Guardian R5 on the way into Vicus. He was extremely nice to us and dropped a whole lot of goodies, rather than the 2 or three he usually does.

Guardian R5 on the way in

The boss man put me front and center for the fight against Vicus, mainly I think cause I had done it before and he has a nasty knock forward. I describe it as a reverse Punt. Basically whatever direction you are facing is the direction you are going to go flying about 50 feet every 30 seconds to a minute. So you have to tank him facing a wall and be prepared to be running back a lot to try and keep him in position. I think that at a particular percentage he also switches the punt to another direction and you start to fly to his left, instead of straight forward, so there are some interesting tanking mechanics to cope with.

On top of that he has several adds. He spawns two 53 6 dots to help him out which you also have to have a strat for. So we setup for the first run. We've got the room cleared, we have a strat worked out and communicated, everyone knows what they are doing and we are good to go. Inbound.
Engage!
We got him positioned and started in on him, gentle to start with as we need his adds and we don't want to pull aggro onto the casters. So the adds pop and we have them dealt with. This is where we start to see some new effects on him. The casters are getting massive damage against him, huge crits, the mezzers have the adds under control so we lay into him. I'm holding aggro fairly well, I'm throwing everything including the kitchen sink at him to keep him focused on me. He is a tough bugger as on top of everything else he is life tapping me for a 2k heal every round. Using this strat we got him down to (I was concentrating so I think) about 60% before we got overwhelmed by his adds.

Bugger, close but no cigar but its all good as we have now learned a couple more things about him. We refine the strat and set up for another go. Unfortunately we weren't 100% sure on the timing of his adds so we stopped for a bit to wait for his room pop. It turned out to be quite a long wait as his room guards seem to be on longer timers than most of the rest of APW so far. We had just cleared the room when everybody lagged out. Really, really lagged out. The the whole raid gets dropped and we are all sitting at the logon screen. Zarthaz logs in to check it out and we have a full zone reset, with a full pop. Damn it, now we have to clear the whole damn thing again in the face of active opposition from roamers. I thought we had the log on timed really well. We avoided most of the roamers and got everyone back in and in place to start the event again.

So we hit the roamers and get them out of the way. We start to clear his guards. The last bodyguard is inc and we are set to have another go.

errrr, suddenly I'm dead with the guard at about 3% down, the guard is rampaging, Nym picks him up, then hes dead. It all went horribly wrong and we have a Guard inside the raid beating on casters. I think the healers were asleep or possibly afk, all the tanks died so damn fast. So that was it for Monday. It was after 11pm and there was no way we were going to get in and get set again before midnight.

Wednesday
We formed up at 8:00pm and headed in. We blitzed through the early parts of the dungeon clearing our way though the trash almost like it wasn't there. The Guardian R5 stood in our way for about a minute before he fell down (he?/she?/it?). Once again he failed to drop the Greatsword.

Guardian R5 from an elevated perspective
Apart from the usual suspects cough*sorcerers*cough we hadn't lost anyone by the time we reached Malfunctioning X77. The X77 dropped easily and smoothly, we didn't even lose a tank during the transitions.
Waiting to die

We smashed him down without even pausing for breath and headed on for the Enraged X83.


Enraged X83 inc for a bitch slappin
We dropped the X83, looted up and moved on to General Vicus. Now I'm not going to go into a whole lot of detail but the strat is definitely coming together. This time we had Vicus at under 40% and he id definitely killable by us. Its not the fight against Vicus we are losing, its the fight against game mechanics and bugs. If everything in the game worked the way we expected it to with no faults and no bugs, he would have died, unfortunately a few things didn't quite fall into place and we failed on him.

This is where the night turned to complete shit. We didn't have any one in place with a rezz stone. The only person to survive the encounter had no stone at all. This isn't the first time and this is really basic shit everyone should have learned in grouping. Every FD class should always have a rezz stone from every single priest class. So now we are a 2 hour grind away from another shot at General Vicus and naked. Basically at this point we got rattled. this is where we should have dug deep, said ' we can do this' and headed on back in. Instead people just seemed to lose confidence or simply stopped paying attention I don't know.

Basically the next two hours sucked. in the first run in we cleared every encounter like a knife through butter. In the second run in we were rattled, people were dieing, over aggroing and generally running around like idiots. We didn't even get back to X83' death spot. We wiped for the second time in very quick succession about 3/4s of the way back in and it was declared over. Vicus would have to wait for another week

Thursday, January 17, 2008

Vanguard Southern Armada Raid Week 2

17/01/08

What a complete turn around from our last raid. We went through the opening stages of Ancient Port Warehouse like a knife through butter. There was no raid wipe after every mob and only a very few people pulled aggro off the main tanks.

I was late due to being told by the wife that as there was a raid break, there was also a play break, so I haven't been online at all since late December. I logged on to find myself in Martok on Kojan where I had been practicing Diplomacy. So to reach the Southern Swamps, especially now that Rudolph no longer flies, was going to be a long run!.

I was so excited I forgot to get pics of the first Boss!. Never mind I will pick some up next week as we will have a full pop next week for Wednesday. This was only a very short week as we really only came back on the Wednesday night. We cleared through the early part of the zone extremely quickly. The only deaths we had were from the usual suspects *cough* sorcerers*cough* who weren't keeping an eye on their aggro.

One thing I think people don't quite understand is that each tank has an extremely different way of gaining and holding aggro. Warriors have a lot of snap aggro, Paladins have a lot of powerful rescues and Dread Knights take some time to build rage. Each tank classes aggro abilities need to be handled differently by the raid. Once I have good aggro it becomes very hard to take it off me, but it does take me some time to build it up to a level at which the DPS classes can unleash.

Our first target of the night was x77 (which I forgot to get photo's of) he dropped as clean as a whistle. Next up was an enraged x83. Now I really like this fight, theres a tank rotation and you get bounced about 40 feet in to the air. Its a fairly straight tank fight with a twist. Hell I'm just loving the tanking. Raid tanking really is everything I thought it would be. I get butterflies every time we engage and a huge buzz when the target goes down.



After some more clearing of trash we got to General Vicus. We haven't killed him yet but we get closer with every try. I suspect that we will find when we finally get to the central Hub of APW that there will be a shortcut to most of these mobs and we will be able to avoid a lot of the trash. However we haven't raided together, in some cases for years, so all the trash clearing and general raid discipline is very good practice. We are definitely getting better at it and its getting a lot easier to clear through the crap. Everybody is learning their classes a little bit better and what they can and cannot do. We are learning about aggro control in APW (very different than WoW and EQ) , how the game handles different scenarios and where the bugs are.

We will get there, its all good practice and its all good fun!.

General Vicus in the dim distance

Tuesday, December 18, 2007

Vanguard Southern Armada Raid Week 1

Monday 17.12.07
Finally its here!.
Vanguard Game Update 3.2 and 3.3 were delayed so long they were ultimately released simultaneously as a single patch. The whole of SA was absolutely chomping at the bit to get into the zone and get killing. Its been a hell of a long wait, for me its been nearly 3 years since I last raided with SA, but everything that I have read about the APW raid game says that its a lot of fun.

Before you can zone into the Ancient Port Warehouse you have to find and defeat a wandering named, this guy is up simultaneously in 3 different zones across each of the 3 continents. They dont seem to be too hard to find. Once you have the quest for the gateway you are given a little vial of poison. Now here is an Southern Armada super sekret strat (tm) for ya. Use the little vial on the named BEFORE you attack him. This weakens him and turns him into a new mob type which is eminently killable. If you don't, much like a silly pink Warrior of my acquaintance, you will find out that he does about 95,000 damage per hit. Thats not even a one shot!, even fully raid buffed thats like a 0.1 shot!.

To make a long story much shorter, we found heem we keeled heem. Actually we killed him with 15 people and only 2 healers as we were a bit short of people that night.


So after the hand in and clutching our shiny, newly minted keys, we rolled into the much vaunted, long awaited Ancient Port Warehouse. Would it be as good as our anticipation?, would it be horribly buggy and lagged out beyond playability the way the VG boards had been claiming? would it be full of hundreds of yard trash to pull?. Well first off you zone into a kind of entry room with 2 Gnomes and a large metallic statue. The Statue is named Cerulean and hands you a number of quests which can only be completed by killing named's deeper into APW and then finding an NPC even further into the Zone.

One of the Gnomes does sod all and just gives you some text, but the second Gnome serves a vital purpose. He lets you repair armor and weapons right at the spawn point. Now this is a well placed Gnome, without this guy Raiding and learning in the zone would be a hell of a lot harder. So a good layout to start with. At this point in time we didn't have anywhere near the people we needed online to start a raid so its good bye for now and we will see you real soon...


So, its a couple of days later and we are formed up for the first raid on Monday night. I had run down and parked myself right outside the gateway on Saturday, knowing I wouldn't be online for several days and wanting to be there well and truly on time. Note to self, don't fall into the damn harbor. There is quite literally no way out of the damn harbor once you get wet. You cant climb out of the water anywhere, I spent an hour swimming around the edges of the damn pool trying to find a ramp or ladder, or some way out of the water before I gated out and ran back.

Anyway, we formed up, buffed up and headed down the elevator. The first mob we saw died pretty cleanly. A Guardian B27 stands at the entrance to the zone, we saw, we pulled, he fell over.

Now its not all that easy and I have to admit we wiped several times on the way to our first named. So far, I have to say huge Kudos to SOE for this zone. Even the trash is challenging. If you are an experienced raid guild this wont cause you too much pain, but its going to throw you some serious curve balls as you learn. If you are a Guild new to raiding, this is going to be a hell of a lot of fun and a huge challenge!.

Little things like Fire mobs which, if you cast fire spells on them, the fire actually heals them for the damage dealt. These are only small things but they add some nice twists to the genre and as almost every mob has some twist like that, it adds up to a challenge on each fight and makes each fight different. Rather than every single fight being simply pull and clear the trash till you get to the next boss, each fight has its own unique signature and needs to be planned for.

So finally we get to the first Boss. His name is "A Malfunctioning X77" and he stands alone in a huge hall, the X77 himself is actually in a small alcove surrounded on three sides by archways, this should have been a hint. So we clear around him and then have a wee conversation about how he is going to die. The brains in the guild make the call, and we move in. (I'm not the brains, I'm a tank, I stand where I'm told to and get hit a lot!)

Now I don't want to actually talk a lot about the specifics of this fight. This is still a really new experience for almost everyone and I don't want to provide any spoilers for future people coming through this zone. Suffice it to say this guy has a surprise in store for you!.

The first attempt we wiped early when he sprung his trap, second attempt he went down to 13% and 3rd attempt he died smooth, if not easy.

Our first dead APW Boss!

I got loots!. X77 was kind enough to drop a quest piece for my Dread Knight armor set. I am determined to get a complete Armor set out of APW. I have seen a couple of links of some awesome two handers which drop in APW as well. With the changes coming down the pipe which will make Dreads 2H tankers I am looking forward to getting to play with some of those. One of the images Ive seen was a sword which looked like a flaming version of the swords issued to the Uruk Hai in the movie Lord of the Rings. As a 2h sword it looked damn impressive.

We continued onwards after dropping X77 and made our way further into the zone. We have no idea where we are going so we were really just exploring and trying to get our bearings. We came across a mob that looked like it might be a named, called Guardian R5. The raid stopped, we rebuffed, made sure the engagement instructions were clear, carefully positioned tanks and healers and pulled. We were very careful with our aggro and the raid leaders were extra cautious on engagement and damage. We had no idea what this guy was going to do or what he was possibly capable of. In the end he did nothing and we dropped him like an orc pawn. I didn't even take screenies, I didn't think he was important!.

We then wiped on the very first trash pull after R5!.

Its all good. I'm thoroughly enjoying APW so far and if this is a taste of things to come I can see us enjoying the zone all the way through!. We will be raiding Wednesday and Thursday this week so there will be lots more update goodness and dead bosses!.

Wednesday 19.12.07
One thing I would like to say first off is a HUGE thank you to my own personal Tank Crack dealer. Zarthaz has been making me awesome weapons since my mid 20's, every time I am ready for an upgrade he is there with one already made or asking me what Procs I would like on the one he is about to make. 2 thumbs up for the mighty Monk Weaponsmith!.

Second raid, we formed up pretty quickly, buffed up and headed straight in. We knew that the Malfunctioning X77 was going to be dead to us but the zone so far seems pretty linear so we basically headed in the same direction. We were definitely moving better than we were on Monday night and we had the strat for the trash mobs down pretty tight.

Quote of the Night
Aegis: "We are moving a lot faster tonight folks, after learning a bit about the zone last night I plan to treat this place with a little less respect"

And we did!. It only took about 15 minutes to reach the Malfunctioning X77 room and clear past it. We dropped the Guardian R5 again easy peasy and learned a bit about how to split multiple mobs. The Fire and Ice guardians are Evil if pulled together. Basically a Fire Guardian hits you with an AOE fire DOT which is also a debuff for Ice damage. So if you pull them simultaneously you get debuffed for both the types of damage you are about to take and wipe quickly. Trust me we know this. (Does that explanation make any sense?, I hope it did) So we figured out a quick and easy method of getting the two types separated and happily smashed our way through.

I think one of our major weaknesses as a Guild at the moment is having only one Monk. If Zarthaz cant be available for a night we are going to find this zone a lot harder to deal with. So we finally made our way to an "Enraged X83". There are a couple of really cool looking traps along the way and at least 2 levels to the zone that we could see, at least one of which was partially submerged. I guess we will go back and explore downstairs at a later date. So we form up around the X83. He is standing in a doorway with several roamers on fast pops, both in the room beyond him and in the room you have to kill him in.

Enraged X83 waiting to die
Now we haven't read any spoilers on these encounters, in fact information on this encounter was offered and was turned down repeatedly. We are here to learn it for ourselves and beat it on our own merits. Garbar and myself were nominated as Main Tanks and set ourselves up in the corner for the pull. We had no idea what was coming but pulling this guy was going to be fun!.

So Garb pulls and has aggro. I'm sitting there, got my debuffs on him, hitting him a little bit, ramping up the aggro slowly. I want to be on his aggro list but not take it off Garb. This can be a bit of a balancing act with various abilities and types of attacks but is really a lot of fun. We are kind of expecting something to happen at 80% and it does. POP he hits me and Garb with a massive push back which pops me about 20 feet up the wall and does a complete aggro wipe. I'm still hitting him and I grab aggro. The tank swap goes fairly smoothly, I blow both my Runes to compensate for healing spikes and stay up. Ok, if thats all hes got we have this motherfucker.

Steady and smooth he drops to 20%. At that point it all goes horribly wrong. Garb and I drop to 30K damage hits and he proceeds to smash his way through the entire Guild roster. Bugger.

We form up and try again. We engage and POP a Chaotic Spark appears in the room and aggros the healers at about 90%. That one didn't count, we didn't have a chance to even do any serious damage. So we wipe, form up, clear the re pops and off we go. The Brains of the outfit have a theory that this is all about the speed at which we drop the mob. He has to die inside of (I think?) 10 minutes or he goes on a massive damage rampage.

Waiting to Pull

Being a Raid Tank in VG is very different to both Soloing and Grouping. I am learning little bits about how to use various abilities that get very few usages during normal play. For example, to make it easier for Garb to take aggro off me as we go into Tank transition I pop my Bleak Foeman ability which stops me attacking completely and blocks all attacks for about 10 seconds. I am still on the aggro list, but as soon as he does his wipe its so much easier for Garb to get the aggro he needs. Another ability set is are my two Runes. I have 2 of them, a 25% all incoming block and a 100% all incoming block. I'm learning to use them to smooth out damage/healing spikes during fights. There are other things I'm figuring out uses for as well, its all a huge learning process as I have never MT'd Raid mobs before. I get butterflies before each boss pull!.

Everybody is learning tho and I think Southern Armada are going to become a raid force to be reckoned with.

A Tanks view of the Enraged X83 fight. Smack those knees!

This time it went perfectly. We sped up the damage and he never had a chance to Rampage. One dead X83.
Even the corpse shows the lockout timer

We actually had roamers pop as we were looting and almost wiped again to stupid Guardians and Sparks. But we gritted our teeth, put out some damage and survived. We continued on through the zone clearing away the trash until we finally came across General Vicus. Now Im not 100% sure on this but I think this guy has an extremely good 2 Handed Sword drop. The one he was holding certainly looked extremely cool but whether its something he drops or a model I don't know. I'm trying to find an image I saw a couple of weeks back to the sword I described earlier to see if its the same one.

We cleared his Guards and formed up to have a go. It was getting really late at this point but we were determined to have at least one crack at him. I don't know what went wrong here. He seemed to pop 2 adds at about 86%, so maybe they are on timers. We tried various tactics of Mezzing, off tanking, kiting etc but in the end we wiped with him at about 80%. Its all good, its all learning for the next time we meet.

General Vicus proceeding to eat SA
Thursday 20.12.2007
There are days when Southern Armada is superb. There are days when everybody does their job perfectly and the mobs fall before us like wheat before our scythe. This was not one of those days, in fact I would more aptly describe Thursday night like one long suicide run. The night went something like this:
Kill one mob, Wipe, Kill one mob, Wipe, Kill 3 mobs, Wipe. You get the idea. I don't really know what it was, maybe it was that several classes were missing due to the Xmas schedule, maybe it was people being asleep ( and I was guilty of this as well) maybe it was a lot of things I dont know.

All I know was that it was just damn hard work. We basically took 4 hours to reach exactly the same place it had taken us 2 hours ( and a boss mob kill) to reach the night before. Thus there are no pics and no points to make, other than TS can be a really good tool and a bane at the same time. Having officers argue over a proposed strategy for 30 minutes just left me confused about what it was we were supposed to do.