Omens of War
It has become hugely apparent that the Omens of War expansion which went live on Wednesday was released in the wrong order. OOW should have been released prior to the Gates of Discord expansion, to be honest, they should have been released as a single expansion. Rule of thumb for all budding young game developers. We, the players, aren't idiots, don't assume we are and never ever let the marketing weenies get their hands on your release schedule.
If the expansions had been released in reverse order, or as a single expansion it would have made the casuals and the raiders both a lot happier. Both sides would have had a lot of their 65+ spells, everyone would have been level 70 with increased, HP, AC, Mana pools, resists, attack values etc etc. Everyone would have picked up some of the Time tier one/VT level gear that is dropping in the OOW zones and thus would be better equipped to have handled the release of GOD.
Once GOD was released, the raiders would have moved out of OOW largely and powered into the GOD raid zones leaving OOW to the casuals and non-raiders. Voila, everyone is happy (well as happy as an EQ player ever is)
Releasing GOD first was a fuckup of monumental proportions and whoever was responsible for it should be fired.
Having said that I am so far thoroughly enjoying OOW. I logged in and formed up with an SA group to head into the new zones. As I was running about and asking for directions it was pointed out to me that there were in fact maps. So after a quick trip to eqtoolbox.com (You guys absolutely rock!) I downloaded all the maps and logged back in. We formed up in the Nobles Causeway and headed through to the Walls of Slaughter on our way to the Muramite Proving Grounds.
On the way to the Proving Grounds we were killing stuff as we encountered it. I dinged on the first kill and easily slid my way into 66 for the first time. My favorite MOB model so far is definitely the Bazu models.
Although
the Discordlings
do come a close second. They are like Satan's idea of a cute little
puppy dog
We
made it to the MPG without too much incident and started to kill
our way into it. This zone really reminds me of Velious. It is
absolutely enormous. It still uses the "cookie cutter"
zone design of GOD but it has little touches of finesse that give
it a sense of its own uniqueness. The way the maze is laid out
with blind allies and leads, the little blind corners that have
MOB's hiding around them and the sheer scale of the place. My
first impression of it was that it was so much like the old velious
armour run in Sky Shrine. It just seemed to go on forever.
If
they are ever going to introduce a new player race, the MOB's
who would make the coolest new race are obviously the Orc's (the
only reason I am looking forward to playing WoW is that I can
play orc's!) however if orc's are not available my next vote would
have to be the Dragorns.
They just out and out look cool!.
So
we kept slaughtering our way through the PG and encountered a
few more MOB types and models. I like this zone, the spread of
the MOBs forces a party to crawl their way through the areas rather
than just sitting in one spot and pulling everything to you. The
MOB respawn is also fast without being hideously dangerous the
way the early GOD trials were. So it keeps you moving but if you
do decide to turn and go back the way you came you aren't just
running through an empty zone.
I
have to say well done to whoever laid this zone out. I am also
enjoying the new MOB models. However next time SOE comes to design
a new expansion I hope they remember one thing; 6 new mob models
do not an expansion make.
Basically
in OOW you have the 6 or so GOD models plus 6 or so new models.
Its a refreshing change but its still second rate and not what
we have come to expect from SOE.
I
have been re-reading a lot of the literature that was being released
around the time of the SOE Guild meet to which the Great Aussie
Bear should have been invited!, a huge oversight I am sure will
be rectified in the next one, speaking of which, when is the first
Australian fan faire?, hell even if it was somewhere in Asia I
would go.
****
Much Delayed Update ****
I
have had a hell 2 weeks. Firstly I did 31 hours in 2 days a couple
of weeks ago trying to make my backup solution work again. I failed
and they brought in a guy from aussie. So I was doing 12 hour
days with him onsite to make the steaming POS work.
Then
I got told that I was going on training for the next 8 working
days. So I have just done a 3 day course on Electronic Policy
Orchestrator followed immediately by a 5 day course (which was
actually 2x 4 day courses compressed into 5) on Implementing and
Managing Active Directory in a 2003 Domain. So essentially I have
been both brain dead and nowhere near this PC for the last couple
of weeks to complete this update.
On
top of all of that there is a strong possibility that I will be
losing my home DSL connection in the coming months. Oh Joy.
So
all in all not a great month for me.
On
the EQ front however I have been having an absolute blast. I managed
to work my way to 69/35%, I have 3 spells and I completed my Epic!.
Woot!.\\The
original Necromancer epic weapon was not only a POS it was insanely
hard to get. Most of the drops were fairly simple to get and as
a 65 Necro with a full spell book I could have solo'd most of
it. However even once I moved to Prexus and was with a guild capable
of one grouping Cazic Thule, the drop that was needed from him
was so insanely rare as to be a waste of time to even attempt
it .
So when they announced Epic 1.5 and 2.0 I was thrilled and determined to do the quest. So about 1 month from the start of it and with immense amounts of help from my guild mates, I completed not only the epic bypass (needed because I didn't have the Epic 1.0) but I completed the Epic itself. I will have pics soon, its my first day back at work so I'm a bit inundated with catch up.
So far I am still thoroughly enjoying OOW as well. The camp spots are nicely balanced, the mobs are killable without being easy, some pulls are singles some require either good CC in the form of a chanter/bard or fast root/snaring. I've done a couple of epic kills with people that have been a lot of fun as well.
On the whole I have to say SOE did a good job with this expansion. I am going to forgive them GOD at this point and say I am tentatively looking forward to their next offering.
So when they announced Epic 1.5 and 2.0 I was thrilled and determined to do the quest. So about 1 month from the start of it and with immense amounts of help from my guild mates, I completed not only the epic bypass (needed because I didn't have the Epic 1.0) but I completed the Epic itself. I will have pics soon, its my first day back at work so I'm a bit inundated with catch up.
So far I am still thoroughly enjoying OOW as well. The camp spots are nicely balanced, the mobs are killable without being easy, some pulls are singles some require either good CC in the form of a chanter/bard or fast root/snaring. I've done a couple of epic kills with people that have been a lot of fun as well.
On the whole I have to say SOE did a good job with this expansion. I am going to forgive them GOD at this point and say I am tentatively looking forward to their next offering.
Raiding
in the last week hasn't been good. Mondays Time raid I couldn't
connect to at all. I was on earlier in the evening but when I
tried to logon for the raid I couldn't connect. It was odd, I
couldn't seem to get past Sydney. I could connect to (and ping)
NZ and OZ based web sites but no international or US based web
sites. After an hour or so of trying I gave up and went to bed.
The following Thursdays Uqua raid I realized that Aussie still hasn't switched to daylight savings, so raids are starting at 10PM my time. As I was on an expensive training course and really needed to be vaguely awake the next day I decided to pass on that nights raid and head to bed early.
With the addition of 5 levels and extra spells SA moved quite a way past the point we had gotten stuck at before apparently and penetrated a lot further into Uqua. The first raid night for this week is tonight and I will be back to the regularly scheduled updates. !
The following Thursdays Uqua raid I realized that Aussie still hasn't switched to daylight savings, so raids are starting at 10PM my time. As I was on an expensive training course and really needed to be vaguely awake the next day I decided to pass on that nights raid and head to bed early.
With the addition of 5 levels and extra spells SA moved quite a way past the point we had gotten stuck at before apparently and penetrated a lot further into Uqua. The first raid night for this week is tonight and I will be back to the regularly scheduled updates. !
OOW
has also restored a lot of my faith in the Necro class. With GOD
I was beginning to feel very unhappy with the path the Dev's seemed
to have sent us down. With OOW they have redeemed themselves.
They have done several things which have made Necros wanted in
groups.
Firstly a lot of MOBs run, so snarers are again really useful. Secondly Mind Wrack affects everything. So by the simple expedient of casting MW on every mob I can add to the groups mana regen capabilities. Its not a huge amount of mana but every little bit helps. Thirdly I can do damage again. Horror seems to be a lot less resisted on OOW mobs and the new spell upgrades (The ones that I have aquired) have added immensely to my ability to do burst and long term damage.
On Raid bosses having the FD AA (Castable as a hotkey and while spell gems are refreshing) and the additional DOT damage means I am doing a third again as much damage (EG: 65K against Tallon Zek) as I was prior to OOW. So I have some group Utility back and I have maintained my ability to contribute large amounts of damage to raid mobs.
***** A Further Update *****
Firstly a lot of MOBs run, so snarers are again really useful. Secondly Mind Wrack affects everything. So by the simple expedient of casting MW on every mob I can add to the groups mana regen capabilities. Its not a huge amount of mana but every little bit helps. Thirdly I can do damage again. Horror seems to be a lot less resisted on OOW mobs and the new spell upgrades (The ones that I have aquired) have added immensely to my ability to do burst and long term damage.
On Raid bosses having the FD AA (Castable as a hotkey and while spell gems are refreshing) and the additional DOT damage means I am doing a third again as much damage (EG: 65K against Tallon Zek) as I was prior to OOW. So I have some group Utility back and I have maintained my ability to contribute large amounts of damage to raid mobs.
***** A Further Update *****
This
weeks raids have turned out to be rather uneventful. I'm still
three hours ahead so raids are starting at 10PM for me. Apparently
Australia moves forward to Daylight Savings Time at the end of
this month, I cant wait, it will put raid times back to the normal
5 hours rather than 4.
So we cleared Time and at a record pace for us. I left about 2:00am just as we had reached and started clearing Tier 4. We had just dropped Cazic and Innoruuk and were heading off to start on Rallos Zek when I gated to POK and logged.
So we cleared Time and at a record pace for us. I left about 2:00am just as we had reached and started clearing Tier 4. We had just dropped Cazic and Innoruuk and were heading off to start on Rallos Zek when I gated to POK and logged.
Uqua
on Thursday started late, really late. The raid formed up at 10:00PM
but didn't get off the ground till 10:45PM. We splatted Pixxt
Suir Mindrider first and then zoned into Uqua. Last week I took
about 30K and bought 100% weight reduction backpacks. So the -100
STR AOE on Zone in didn't bother me at all this time.
We handled the traps and multiple pulls with no issues this week. We now have a number of 11K+ Warriors as well as several 11K+ Knights and a lot more healing power with the new 65+ spells, so off tanking has become a lot easier for these events. The tanks also figured out a good way of peeling the multiple pulls off and keeping them occupied without dieing themselves.
We easily made it up to the first trap room and here was were it all went wrong. Basically when you enter the room, each person starts to receive emotes, in that emote is the name of a key. On a nearby table are a number of different keys, once you receive an emote you tell the Guild asap and the key master (Kezlar) picks up the key and clicks the door.
We handled the traps and multiple pulls with no issues this week. We now have a number of 11K+ Warriors as well as several 11K+ Knights and a lot more healing power with the new 65+ spells, so off tanking has become a lot easier for these events. The tanks also figured out a good way of peeling the multiple pulls off and keeping them occupied without dieing themselves.
We easily made it up to the first trap room and here was were it all went wrong. Basically when you enter the room, each person starts to receive emotes, in that emote is the name of a key. On a nearby table are a number of different keys, once you receive an emote you tell the Guild asap and the key master (Kezlar) picks up the key and clicks the door.
Simple
right?. Well it is until people are fucking about, emoting stupid
shit and generally breaking raid rule number one : PAY
FUCKING ATTENTION, they wait too long to say the
key name and Kez clicks the door after the next emote has started.
You only have about 10 seconds to find the right key and click
the door, before the emote sounds again and the key changes.
Oh didn't I mention this bit?. If you click on the door with the wrong key you kick off an AOE. Its only small enough to affect everyone in the room and its only 3 waves of 5K damage each. So that was that. After the rez and rebuff, we clicked through the door in seconds.
We made our way deeper and deeper into the zone. More traps were spawned, more multi pulls. Most of them were handled beautifully with only a few deaths and the Death adds (a 65 MOB spawns when a player dies) quickly locked down by the on the ball Chanty team.
Oh didn't I mention this bit?. If you click on the door with the wrong key you kick off an AOE. Its only small enough to affect everyone in the room and its only 3 waves of 5K damage each. So that was that. After the rez and rebuff, we clicked through the door in seconds.
We made our way deeper and deeper into the zone. More traps were spawned, more multi pulls. Most of them were handled beautifully with only a few deaths and the Death adds (a 65 MOB spawns when a player dies) quickly locked down by the on the ball Chanty team.
We
cleared the names and started to clear the Avatars (Fury and Rage).
Somehow we ended up with 3 Avatars in camp. I think a puller went
LD as we had been having a lot of Link Deaths over the course
of the night. At this point I had to log. It was 1:45AM and I
couldn't see us getting back underway in any significant manner
prior to 2:00am. So I gated out to POK, said my good byes and
headed to bed.
Uqua will definitely fall to us next week as after I left the Guild got very very close to beating the final encounters.
Uqua will definitely fall to us next week as after I left the Guild got very very close to beating the final encounters.
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