Friday, November 24, 2006

Welcome to beta :D

Ork Warrior: Kowl Dominant
Orc Dread Knight: Cowl Darkened

First things first, when you logon to Beta you are taken through the character creation process. The Character builder is almost a game in and of itself. There is almost nothing about your character and its appearance that you cant in some way modify. Nose length, chin thickness, eyebrow width, fullness of lips, anything can be changed. If you want a fat and ugly dark elf female, you can do that, a handsome and noble Orc?, you can do that too.

Next comes the choice of Class. Now as my (rl) physical resemblance is very close to that of an Orc anyway and I prefer to be up front bashing stuff, I chose Orc Warrior and hit the GO button.

The screen goes dark and I sit waiting with baited breath for the world to appear around me. Pop and I'm in. Firstly, a nearby Goblin calls out to me that he needs aid to help free the prisoners. Looking about I seem to be on some kind of boat which has run aground. I tell the Goblin that I will help and taking his key I run to a nearby chained prisoner and using the key I release him. The prisoner expresses his thanks and starts to follow me, as I'm not sure what to do next I run back to the Goblin who originally tasked me with freeing the prisoners.

As is proper the Goblin roundly abuses me for being an idiot and tells me to get the hell off the ship and away to a fellow Orc who will be waiting on shore to help fellow such as myself who are newly arrived in this world. I run down the plank and off the ship onto the beach into the middle of a battle. Fellow Martok Orcs appear to be deep in battle with a new, unrecognised force of Orcs. I run between battling soldiers and piles of flaming debris and arrive at my destination, a gruff heavily armoured Orc trooper who gives me a sword and sends me back into battle.

Thus begins the life of an Orc Warrior newly arrived to the world of Vanguard: Saga of Heroes. The graphics are lush and like nothing else in the genre of MMO's today. Screenshots simply don't do it justice as there is no sense of movement in a screen shot. In the example I gave of the entrance of an Orc Warrior, the flames leap into the night sky, the grass ripples in the breeze and the tree's sway in the cool night air. Feathery clouds scud across the night sky and the star scape is absolutely beautiful.The only thing you need to make the scene complete is the sense of smell and I'm sure that if they could Sigil would be building that into their engine as well. The depth of the imagery is awesome.

Many will compare the graphics to that of EQ2 and claim that WoW's cartoonish graphics allow them to give more detail. On the surface both of these claims look correct. That is until you get up close and walk around a toon or an NPC in Vanguard. That's when you realise that the light is playing across the surface of the armour showing each nick and cut in the armour surface. The NPC casts a shadow which changes depending on what surface it is being cast against. As you look closer you realise that there are runes and symbols etched into the surface of the armour, you can see the straps overlaying each other on the bindings of the sword scabbard. The close up detail in these models and in every piece of equipment is awesome.

The opening quests in the Orc islands lead you cleverly from site to site and up through the levels. The original quest sets are designed to take you up to at least 10th level and provide you with a decent set of armour and beginning weapons. By the time you get to your major racial city you will have a good idea of the dynamics of your class and how to play it. You will have progressed through several levels of quests and you will have seen the earliest of the monster models that have obviously been lovingly crafted by skilled artisans. There are Mob models in this game that absolutely put any other MMO to shame and those are just the ones you will see on the way to level 10.

Some of my favourite models so far are the frogs with the 6 inch long teeth, or the giant beastie that just wanders the roads of the island, the Razzenbacks in the testing caves are awesome!. The Orcs that you first meet in battle on the beach all wield swords that strongly resemble the Orc weapons from the movie series Lord of the Rings. I want one!






As I move up the levels and follow the opening quest lines I am led slowly through the lore and history of the Orcs. Who did what to whom and why, the early history, the Heroes and Villains and the great items of Orcish history. There is a Weapon called the Harvester which was wielded by the greatest hero of the Martok Orcs in antiquity, just from the description and based on the possibility of Unique weapons it already has me drooling and I'm only level 9. I have read that Sigil has discussed the possibility of one off weapons which can only be gained once per server and they seem to be setting up the lore of the game to allow for such items, or maybe the other way around. I was playing in a graveyard killing off Haarq Bugs when I was jumped by the Haarq Queen. My Girlfriend wandered in to see what I was doing, took one look at this ultra realistic bug rearing up to bite me and ran out of the room with a shriek. I think there went my chance to ever get her to play an MMO.

As I progressed I wandered across the world and finally came to the Orc city of Martok. I organised some banking and received some mail. At this point I decided I would try grouping for the first time. To say it wasn't successful is something of an understatement. Now before I get into this I want to make the following point. Before all the Sigil haters popup and say see its broken I told you so!, this is Beta and bad things can happen. I have lost at least 2 characters so far to unfixable bugs, corruption or Beta Wipe. These are the reasons why we test, so that you don't have to go through these things.

So I join up with 2 other players, a Sorceror (Make things go BOOM) and a Necromancer (Cool pets!) and we decide to help each other fight our way down into the Ogre caverns to see the Ogre King as we all have a quest which involves talking to him. As a trio we absolutely breeze through the Ogres guards and make it down to the King. The Necro runs up to the King and before we even know what's happened, the King attacks and the Necro is down. The Necro tells us he had just hailed the king and run through the quest text when the King attacked. I figured as a Warrior I would have the best chance of surviving the Kings attacks so i would give it a go. Boy was I wrong. The King and his bodyguard turned me into so much greenish paste on the cavern walls.

So I respawn at the altar just in time to see the Necro's hp dropping and his death. Bugger now we are all dead. Much like any Warrior through out History, without my weapons I am pretty much stuffed. So I begin the long run back to my corpse. As I run I am trying to sort out a CR with the other two, neither of them respond in the 5 minutes or so it takes me to get back to the Cavern entrance. Just as I get there the Sorceror leaves the group. I try to ask the Necro what is going on, but without answering me he leaves the group about 5 minutes later. Then it dawns on me, in WoW there is no such thing as a CR, players don't need to help each other or to work as a team very much as any class is more than capable of soloing all the way to the top. I think what I have just experienced is the "Every man for himself" attitude of many of the players in World of Warcraft. Vanguard is not designed as a fantasy based First Person Shooter in the same way that WoW is. In VG you will have to group, you will have to co-operate and its going to hurt a lot more if you die and cant get your corpse back. The WoW players will adapt or die and the WoW guilds will rapidly disintegrate, old school EQ, UO, Lineage 2 guilds will do really well in this game.

So my corpse is now at the foot of the Ogre King and I am naked. So I head over to an altar and decide to take the corpse summon hit (If you summon a corpse you get it back but lose XP), I summon the corpse and get told " you have no corpses in this zone". Bugger. So now I am corpseless, no Guildies to help and no one in zone. Ah well, I'm only level 10. I /bug the corpse loss, log out and start a Dread Knight.

I run through the Level 1 - 10 quests again and come out with a slightly different Toon. When playing the Warrior I got a couple of random item drops which improved him significantly. With the Dread Knight I didn't get those rare drops so the Toon is different not only in skills and abilities but in equipped items. As I am levelling I learn an interesting tit-bit. If you stand at extreme distance from the Ogre King you can hail him and complete the quest. So once I reach 10 I decide to see if I can solo down to the King, whaddaya know, I can!. So I hail him, complete the quest that got me killed last time and I have started off into an entirely new Quest thread!. The King sets all his minions to ally so I don't have to fight my way in and out of the Ogre caves each time i want to come back to him. Voila I am now an ally of the Ogres and may walk within the Ogre kingdom safely!.

The Port of Khal.

Thursday, November 09, 2006

Mission Statement/Suicide Note

This man killed himself by setting fire to himself on a Chicago onramp.
Yes he was a native born American WASP. A member of Mensa. This is his requiem. A powerful piece of writing.

Mission Statement


My actions should be self-explanatory, and since in our self-obsessed culture words seldom match the deed, writing a mission statement would seem questionable. So judge me by my actions. Maybe some will be scared enough to wake from their walking dream state - am I therefore a martyr or terrorist? I would prefer to be thought of as a 'spiritual warrior'. Our so-called leaders are the real terrorists in the world today, responsible for more deaths than Osama bin Laden.

I have had a wonderful life, both full and full of wonder. I have experienced love and the joy and heartache of raising a child. I have jumped out of an airplane, and escaped a burning building. I have spent the night in jail, and dropped acid during the sixties. I have been privileged to have met many supremely talented musicians and writers, most of whom were extremely generous and gracious. Even during the hard times, I felt charmed. Even the difficult lessons have been like blessed gifts. When I hear about our young men and women who are sent off to war in the name of God and Country, and who give up their lives for no rational cause at all, my heart is crushed. What has happened to my country? we have become worse than the imagined enemy - killing civilians and calling it 'collateral damage', torturing and trampling human rights inside and outside our own borders, violating our own Constitution whenever it seems convenient, lying and stealing right and left, more concerned with sports on television and ring-tones on cell-phones than the future of the world.... half the population is taking medication because they cannot face the daily stress of living in the richest nation in the world.

I too love God and Country, and feel called upon to serve. I can only hope my sacrifice is worth more than those brave lives thrown away when we attacked an Arab nation under the deception of 'Weapons of Mass Destruction'. Our interference completely destroyed that country, and destabilized the entire region. Everyone who pays taxes has blood on their hands.

I have had one previous opportunity to serve my country in a meaningful way - at 8:05 one morning in 2002 I passed Donald Rumsfeld on Delaware Avenue and I was acutely aware that slashing his throat would spare the lives of thousands, if not hundreds of thousands, of innocent people. I had a knife clenched in my hand, and there were no bodyguards visible; to my deep shame I hesitated, and the moment was past.

The violent turmoil initiated by the United States military invasion of Iraq will beget future centuries of slaughter, if the human race lasts that long. First we spit on the United Nations, then we expect them to clean up our mess. Our elected representatives are supposed to find diplomatic and benevolent solutions to these situations. Anyone can lash out and retaliate, that is not leadership or vision. Where is the wisdom and honor of the people we delegate our trust to?

To the rest of the world we are cowards - demanding Iraq to disarm, and after they comply, we attack with remote-control high-tech video-game weapons. And then lie about our reasons for invading. We the people bear complete responsibility for all that will follow, and it won't be pretty.

It is strange that most if not all of this destruction is instigated by people who claim to believe in God, or Allah. Many sane people turn away from religion, faced with the insanity of the 'true believers'. There is a lot of confusion: many people think that God is like Santa Claus, rewarding good little girls with presents and punishing bad little boys with lumps of coal; actually God functions more like the Easter Bunny, hiding surprises in plain sight. God does not choose the Lottery numbers, God does not make the weather, God does not endorse military actions by the self-righteous, God does not sit on a cloud listening to your prayers for prosperity. God does not smite anybody. If God watches the sparrow fall, you notice that it continues to drop, even to its death. Face the truth folks, God doesn't care, that's not what God is or does. If the human race drives itself to extinction, God will be there for another couple million years, 'watching' as a new species rises and falls to replace us. It is time to let go of primitive and magical beliefs, and enter the age of personal responsibility. Not telling others what is right for them, but making our own choices, and accepting consequences.

"Who would Jesus bomb?" This question is primarily addressing a Christian audience, but the same issues face the Muslims and the Jews: God's message is tolerance and love, not self-righteousness and hatred. Please consider "Thou shalt not kill" and "As ye sow, so shall ye reap". Not a lot of ambiguity there.

What is God? God is the force of life - the spark of creation. We each carry it within us, we share it with each other. Whether we are conscious of the life-force is a choice we make, every minute of every day. If you choose to ignore it, nothing will happen - you are just 'less conscious'. Maybe you are less happy (maybe not). Maybe you grow able to tap into the universal force, and increase the creativity in the universe. Love is anti-entropy. Please notice that 'conscious' and 'conscience' are related concepts.

Why God - what is the value? Whether committee consensus of a benevolent power that works through humans, or giant fungus under Oregon, the value of opening up to the concept of God is in coming to the realization that we are not alone, establishing a connection to the universe, the experience of finding completion. As individuals we may exist alone, but we are all alone together as a people. Faith is the answer to fear. Fear opposes love. To manipulate through fear is a betrayal of trust.

What does God want? No big mystery - simply that we try to help each other. We decide to make God-like decisions, rescuing falling sparrows, or putting the poor things out of their misery. Tolerance, giving, acceptance, forgiveness.

If this sounds a lot like pop psychology, that is my exact goal. Never underestimate the value of a pep-talk and a pat on the ass. That is basically all we give to our brave soldiers heading over to Iraq, and more than they receive when they return. I want to state these ideas in their simplest form, reducing all complexity, because each of us has to find our own answers anyway. Start from here...

I am amazed how many people think they know me, even people who I have never talked with. Many people will think that I should not be able to choose the time and manner of my own death. My position is that I only get one death, I want it to be a good one. Wouldn't it be better to stand for something or make a statement, rather than a fiery collision with some drunk driver? Are not smokers choosing death by lung cancer? Where is the dignity there? Are not the people the people who disregard the environment killing themselves and future generations? Here is the statement I want to make: if I am required to pay for your barbaric war, I choose not to live in your world. I refuse to finance the mass murder of innocent civilians, who did nothing to threaten our country. I will not participate in your charade - my conscience will not allow me to be a part of your crusade. There might be some who say "it's a coward's way out" - that opinion is so idiotic that it requires no response. From my point of view, I am opening a new door.

What is one more life thrown away in this sad and useless national tragedy? If one death can atone for anything, in any small way, to say to the world: I apologize for what we have done to you, I am ashamed for the mayhem and turmoil caused by my country. I was alive when John F. Kennedy instilled hope into a generation, and I was a sorry witness to the final crushing of hope by Dick Cheney's puppet, himself a pawn of the real rulers, the financial plunderers and looters who profit from every calamity; following the template of Reagan's idiocracy.

The upcoming elections are not a solution - our two party system is a failure of democracy. Our government has lost its way since our founders tried to build a structure which allowed people to practice their own beliefs, as far as it did not negatively affect others. In this regard, the separation of church and state needs to be reviewed. This is a large part of the way that the world has gone wrong, the endless defining and dividing of things, micro-sub-categorization, sectarianism. The direction we need is a process of unification, integrating all people into a world body, respecting each individual. Business and industry have more power than ever before, and individuals have less. Clearly, the function of government is to protect the individual, from hardship and disease, from zealots, from the exploitation, from monopoly, even from itself. Our leaders are not wise persons with integrity and vision - they are actors reading from teleprompters, whose highest goal is to stir up the mob. Our country slaughters Arabs, abandons New Orleaneans, and ignores the dieing environment. Our economy is a house of cards, as hollow and fragile as our reputation around the world. We as a nation face the abyss of our own design.

A coalition system which includes a Green Party would be an obvious better approach than our winner-take-all system. Direct electronic debate and balloting would be an improvement over our non-representative congress. Consider that the French people actually have a voice, because they are willing to riot when the government doesn't listen to them.

"Any people anywhere, being inclined and having the power, have the right to rise up, and shake off the existing government... " - Abraham Lincoln

With regard to those few who crossed my path carrying the extreme and unnecessary weight of animosity: they seemed by their efforts to be punishing themselves. As they acted out the misery of their lives it is now difficult to feel anything other than pity for them.

Without fear I go now to God - your future is what you will choose today.

Friday, October 20, 2006

A Note on the EQ Raiding Series

I orginally wrote this series of raid blogs as a member of the Everquest Guild Southern Armada 2004/5. I had been playing EQ on the Karana server for about 3 years when the Guild that I had been a member of for the better part of that three year period, imploded, and I was left without a connection to most of the people I had spent all day, every day with.

At this point I decided I really wanted to see the high end raid game. In essence I was either going to quit or commit. I had spent so long in EQ I felt like I wanted to get into the "end game" and see what the deal was, see for myself what everyone was taliking about. So I looked about on the web to find an aussie/kiwi raid guild that wasnt going to require massive online time.

In my search I stumbled on the Southern Armada web site, had a good look around and after several days of thinking about it I applied to join. I transferred to Prexus about a week later and the following Blogs are my experience as a member of a high end raid guild in Everquest.

I started the blog for me, as a way for me to record my experiences and to have something to look back on. I let a few people from the guild know about it and within a couple of weeks I was getting "why havent you posted?" tells the day after a blog was due. Over the peiord of the 2 years that I wrote this, I recieved quite a lot of emails, ingame /tells and several people actually took the time to post on the SA website saying how much they were enjoying the series and my writing.

The original site where this was hosted recieved traffic from all over the world and quite a lot of it, usually straight into the next blog episode. One backpacker actually sat down in a cyber cafe in Spain and read the whole thing start to finish. I dont think I have ever been as proud of anything in my life as when I found out that that backpacker spent AUS80$ in order to read the entire continuing adventures of Ulaa the Necromancer and Southern Armada.

I think a lot of people were interested in the original blog because SA is a casual guild. It isnt one of those arrogant uber guilds who treat gaming like a job. We raided because we loved it and I was describing encounters that due to the mechanics of the game, many people, even those who had played for years, would just never be able to see or experience. It was a window into a world that was closed to many people.

I also very much enjoyed bringing to life the people and personalities of Southern Armada. SA is full of some amazing and incredibly dedicated people. My experience in EQ went from being Ok to being an absolute blast, I couldnt wait to logon and play the game every day. I would Raid till 2am and be at my desk at work at 7am twice a week for 2 years.

SA triumphed in EQ and moved on to the World of Warcraft. For various reasons I stopped playing that game, some personal, some preferential and some hardware related. I am however forever a member of SA in my head. I am currently involved with a game called Vanguard: Saga of Heroes and I am a site admin with the aussie fan site Ausguard.com I am very much hoping that as soon as VG is released SA will move to the new game and I can become an active member again.

I have now migrated these blog entries twice. I am hoping that by putting this up on one of the largest blog sites in the world this will be the last time I ever have to do this. I know they aren't all that relevant anymore as people have well and truly passed through these areas, but what the hell I still like to look at them and maybe one day they will inspire someone else to log onto a game and go on a raid.

Thursday, October 19, 2006

Massively Multiplayer: A Primer Part 2: Kids

I recently received the following Email from a friend of mine;

Hey Ulaa
can you give some advice/information for parents of a child who wants to join an online guild? Rules, etiquette, things to watch out for...?

Why yes I can. Here are a few thoughts on my MMPORG experience of Guilds and their membership.

1. Reputation follows you, whether its earned or not.
For me the most interesting part of any Massively Multiplayer game is the Guild that you elect to join. When you are invited to join a Guild one of the first things that happens is that you will you recieve a Guild tag above your head.

The Guild tag is visable to all other players and indentifies you as a member of a particular organisation. How that organisation is viewed by other players in the game is a result, not only of the actions of yourself, but of all other members present and past. Like any organisation, unless its brand new, a Guild has a history, it will have enemies, friends and allies. If the Guild that you join is known for anti social actions such as Kill Stealing (KS'ing), Raid Jumping, Griefing or any of the other various actions that can be performed to the detriment of other players in an MMPORG, then regardless of whether you yourself have ever participated in any of the events, to most other players you will still be tarred with the same brush.

For example: There was a Guild in EQ (Who shall not be named) who were known as a "Zerg" Guild. They would throw immense numbers of Players at a game event, until, through sheer persistance and weight of numbers they would win. In Everquest game terms this method of play usually implies a lack of skill and dedication on the behalf of the indivdual players within the Guild. The Guild were also known generally as unpleasant players, it was always assumed that they would be unfriendly, KS'ers, Trainers etc etc.
Generally not nice people.

Now whenever I saw that Guild Tag in game I was always on my guard expecting the worst sorts of behaviour from those people, yet I very rarely had a bad experience with the individual players within that Guild, in fact many of them were friendly and highly skilled. However due to its past history the Guilds name still came with unpleasant connotations.

Now in a game such as Everquest where Player vs Player (PvP) is not a major part of game play, having a bad reputation doesnt come with many in game repercussions. In a game such as WoW, DAOC or EVE where PvP combat is a major part of game play, having a bad reputation can mean being corpse camped, it can mean people going out of their way to kill you over and over. This can most definitely spoil your game play and for children it will quickly ruin the game.
Some people actively seek to join Guilds with bad reputations and make those reputations worse, many are proud of having a bad reputation and seek to make it even worse.

Guilds being real life organisations, they can sometimes cross games and game genres. Thus you may see the same Guild name emerge in multiple different games.

People being social animals they become very attached to their Guild tag and sometimes try to have their Guilds move with them into new games. This can happen in the manner of Southern Armada or the Fires of Heaven, where the entire Guild essentially changed games. It can be that a Guild transcends any one game and has representatives in multiple games and genres such as Organisation:Drow.

Southern Armada has also sort of gone down this path with representatives of the Guild in both Everquest2 and World of Warcraft. However there is no connection between the two guilds apart from some members in both Guilds played together in EQ1. There are also Guilds that may completely disband in one game and then re-emerge in another game with no connection between the two instances except the name. Sometimes this can be a deliberate attempt to trade on a Guilds already established reputation, sometimes its just ex-membership of the original guild starting again.

Check a Guilds reputation before joining, either through playing with its membership or even just asking around on the same world shard.

2. Even a Half-Assed Guild has a Website.
Unless its only 5 minutes old (and thats possible) most guilds will have a website detailing their beliefs and policies. Find your potential Guilds website and have a good look around. The sections you particuarly want to read are the rules on player interactions, and the Guilds policies. Try to read between the lines a bit as Guild policies can range from "We dont care what you do at all" to "When you log on you must check in with an officer and obey that officer in all things forever and ever amen".

IE some Guilds are run by Hippies and some are run by control freaks.

This is also a good time to review what it is that the Guild is going to require of its players. Raiding Guilds (or those who aspire to be raiding Guilds) will often have minimum required play times. Sometimes this is just a requirement to raid a certain number of times a week, but sometimes it is a requirement to be online for a certain number of hours a week.

Something else to check is to have a look at the Guilds Forums. Every Guild has one of these as they are the best method for the Guild members to communicate with each other and for officers to post information about upcoming events. This is usually where the Guild will also have a recruitment Policy and application form. Most Guilds will also post some form of warning about "appropriate use" of language in the Guild Chat Channels (See more below).

These warnings will vary from "We allow adult language/ topics" through to "We only allow the type of language as she is spoken in the Bible" Have a good look around the Guild website for policies and belief statements.

3. Play with your Child: Understand the game they play.
Im not saying that you have to control every moment of your Childs online play, but try to sit down with the Child and if you can, play the game with them, or have them explain what it is that they do in the game. I have found that most kids love explaining the stuff they are doing in a Computer Game. The better that you understand the game that your child is playing the better you will be able to make an informed choice on whether you want them to play that style of game at all. A blanket ban on all computer gaming or completely ignoring what they do are not answers to the issue of online gaming.

When joining a Guild your child will suddenly have access to a chat "channel" that is only visible to other Guild members. This is so that Guild members can communicate across the entire physical game layout. So even if you have watched the child in the past, when/if they join a Guild sit with them again and just watch the chat channels to check out the new level of conversation.

4. Etiquette
The Eitiquette of Massively Multiplayer is not limited to only the interactions with other Guild members. Because the entire premise of such games is interacting with other people in a fantasy setting, the etiquette of the game itself will probably dictate a large part of the inter guild rules.

A. Assume that the person behind the toon to whom you are speaking is the sex of the toon.
For example, if the toon is female, assume the player is as well. Sometimes it can be very obvious due to the tone of the chat you are having, that the female Elf is in fact a real life Male, sometimes it isnt. It may be easier ( you may think ) to assume that all players are male and act appropriately. However there are more and more women involved in the MMO Genre and many of them play Male toons in order to escape from percieved in game "harassment", So you really never know.

It is not strictly speaking considered polite to ask the Real Life (RL) sex of another player unless you have known them for some time. My toon in EQ, Ulaa, was a very pretty Dark Elf, I had a number of embarassing encounters where I had to tell other players that I was in fact a male player, before their flirting went any further. I had one encounter with a young man where we had been chatting in game for some months off and on, then one day out of the blue he asked me my sex in real life. I told him and I didnt hear from him again for some weeks. I think he had been thinking I was female and learning I wasnt was something of a shock. I had never hinted or pretended that I was, but he was upset none the less.

The acronym for this kind of question is occasionally a crossover from the classic IRC chat channel question; A/S/L?

This means Age, Sex, Location and there is no obligation to answer it.

This leads us nicely to:
Always remember, there are real people on the other side of the screen. It may be a game, it may be "Fun", it may all be Fantasy/SciFi, it may all be pixels and code, but on the other end of every Character in the game is a real person. Treat them as such. Be polite and friendly, exactly as if you had just walked into a room full of strangers.

B. Do not share intimate personal information with people unless you know them very very well and even then be careful.
After a couple of months of playing with Southern Armada I met up with my Guild leader as he also lived in Auckland at the time. I am a 100KG's Male and have no problems looking after myself. However when I organised to meet him I did it in a public place with lots of people around and excuses ready in case it all became unpleasant. In my case it didnt, but if you do elect to meet someone from a game, do it publicly and do it carefully. Never share personal information like Address or Phone number in game.

Much like other public places, MMPORGs in general or public chats do not condone the use of explicit or racist comment. If you are playing a female Gnome and greet your Guild at each login with "Whats up my Niggers?!", its inapropriate and isnt going to make you any friends.

C. DONT SHOUT.
It is generally accepted internet usage that posting all in caps is considered SHOUTING. Dont do it, its annoying.

D. Dont beg.
Would you allow your child to stand on a street corner and beg for coins? Im sure most wouldnt. However a surprising number of children (and they are easily identifiable as kids) will send chat messages to high level players begging, this is usually along the lines of "gimmee Gold pleeze" or they will simply stand in a zone and shout to be given items. Not only is this bloody annoying for all other players but it defeats the purpose of the game. If I hand you a high level account with all the most powerful gear in a given game, whats the point of playing the game?. Go out, kill stuff, do quests, you will soon earn your own money and items and have fun doing it. Persistant beggars just end up on my ignore list.

Asking for help is perfectly fine and this is one of the reasons many people will join a Guild. If you cant find the place/item/monster you need to finish the quest, ask in Guild chat. Someone will either know, or be able to find you the information. Asking for help to kill a Mob or finish a Quest is also perfectly acceptable. However do remember that your guild members are not obligated to help you out. If they want to help and have the time, they will, if they dont, they wont.

E. Written english comes across very differently than spoken english.
An enormous amount of communication is non verbal, its eye movement and body language. Be careful how you write what you are trying to communicate. What may seem funny to you in your head can come across as outright rude when it shows up on someone elses screen. Think about what you just written before you hit the Enter button. In reverse, if someone writes something that you find offensive or rude, ask them if thats what they meant to say. More often then not, they just didnt manage to get the joke across in the manner intended.

5. You get out what you put in.
Like any other organisation, the more you put into the Guild, the more you will get out of it, both personally and in game. As discussed above, reputation plays a big part of the game. This applies to both Guilds as groups and Players as individuals. People will get to know you and will judge you based on the persona you project. If you are outgoing, participate in Guild chat, show up to help others when they need it, join in Guild events, post on the Guilds web boards, try to organise fun events for other players etc, you will get a lot more out of the game than if you dont participate at all.

On a wider scale, if you are known as a good player and a good person you will get people searching you out to group with, people will respond more favorably when you are asking for help. In other words if people like you and regard you as a good player, they are a lot more likely to help you out.

For some people its not the in-game participation that counts, its the out of game stuff. An active Guild web site requires a lot of support. Beyond the coding, design and layout of the site itself there is content updating and moderating and security of the Guilds web boards. I know of Guild web sites where the people who actually maintain and support the Guilds website/board are no longer actively playing any sort of game. They are still regarded as respected and active members due to their participation in the Guilds life in other ways.

6. There are assholes everywhere
This is true of games as well as life. You like to know who your kids play with in RL, so you really should know who they are playing with in Game as well. This is sort of related to 3. Play with your Child: Understand the game they play, in that its a good idea to sit with your child and learn what they are playing and who they are playing with. There will always be assholes everywhere and your child will encounter then both in game and out. In MMPORG's which involve PvP combat such people are usually known as "Griefers" or "PlayerKillers" (PK's). These are people who go out of their way to make your life miserable by repeatedly killing you for no other reason than they can.

Oddly enough most of the Griefers I have ever come across have themselves been children. They are usually unsupervised 10-16 year olds having a bad day and determined to take it out on other people. The best way to deal with Griefers is generally to get away from them. If you cant do that, then its time to put the call in to the Guild to come and help you. Most Guild members will come and help out if you are repeatedly being Ganked by someone a lot higher level than you. If that doesnt work. Just log out and do something else, play another toon or another game. Smack talk and anger just excites a griefer, log out and you have taken away his/her fun.

Thats about it for now. Feel free to leave comments or ask questions if you want to know anymore or want me to expand on something.

Remember Them

If you are able,
Save for them a place inside of you
And save one backward glance
When you are leaving, for the places the can no longer go.
Be not ashamed to say you loved them
Though you may
Or may not have always
Take what they have left
And what they taught you with their dieing
And keep it with your own
And in that time
When men decide and feel safe
To call the war insane
Take one moment to embrace
Those gentle heroes
You left behind

Major Michael Davis O'Donnel
1 January 1970
Dak To
Vietnam