Orc Dread Knight: Cowl Darkened
First things first, when you logon to Beta you are taken through the character creation process. The Character builder is almost a game in and of itself. There is almost nothing about your character and its appearance that you cant in some way modify. Nose length, chin thickness, eyebrow width, fullness of lips, anything can be changed. If you want a fat and ugly dark elf female, you can do that, a handsome and noble Orc?, you can do that too.
Next comes the choice of Class. Now as my (rl) physical resemblance is very close to that of an Orc anyway and I prefer to be up front bashing stuff, I chose Orc Warrior and hit the GO button.

As is proper the Goblin roundly abuses me for being an idiot and tells me to get the hell off the ship and away to a fellow Orc who will be waiting on shore to help fellow such as myself who are newly arrived in this world. I run down the plank and off the ship onto the beach into the middle of a battle. Fellow Martok Orcs appear to be deep in battle with a new, unrecognised force of Orcs. I run between battling soldiers and piles of flaming debris and arrive at my destination, a gruff heavily armoured Orc trooper who gives me a sword and sends me back into battle.
Thus begins the life of an Orc Warrior newly arrived to the world of Vanguard: Saga of Heroes. The graphics are lush and like nothing else in the genre of MMO's today. Screenshots simply don't do it justice as there is no sense of movement in a screen shot. In the example I gave of the entrance of an Orc Warrior, the flames leap into the night sky, the grass ripples in the breeze and the tree's sway in the cool night air. Feathery clouds scud across the night sky and the star scape is absolutely beautiful.The only thing you need to make the scene complete is the sense of smell and I'm sure that if they could Sigil would be building that into their engine as well. The depth of the imagery is awesome.

The opening quests in the Orc islands lead you cleverly from site to site and up through the levels. The original quest sets are designed to take you up to at least 10th level and provide you with a decent set of armour and beginning weapons. By the time you get to your major racial city you will have a good idea of the dynamics of your class and how to play it. You will have progressed through several levels of quests and you will have seen the earliest of the monster models that have obviously been lovingly crafted by skilled artisans. There are Mob models in this game that absolutely put any other MMO to shame and those are just the ones you will see on the way to level 10.



So I join up with 2 other players, a Sorceror (Make things go BOOM) and a Necromancer (Cool pets!) and we decide to help each other fight our way down into the Ogre caverns to see the Ogre King as we all have a quest which involves talking to him. As a trio we absolutely breeze through the Ogres guards and make it down to the King. The Necro runs up to the King and before we even know what's happened, the King attacks and the Necro is down. The Necro tells us he had just hailed the king and run through the quest text when the King attacked. I figured as a Warrior I would have the best chance of surviving the Kings attacks so i would give it a go. Boy was I wrong. The King and his bodyguard turned me into so much greenish paste on the cavern walls.
So I respawn at the altar just in time to see the Necro's hp dropping and his death. Bugger now we are all dead. Much like any Warrior through out History, without my weapons I am pretty much stuffed. So I begin the long run back to my corpse. As I run I am trying to sort out a CR with the other two, neither of them respond in the 5 minutes or so it takes me to get back to the Cavern entrance. Just as I get there the Sorceror leaves the group. I try to ask the Necro what is going on, but without answering me he leaves the group about 5 minutes later. Then it dawns on me, in WoW there is no such thing as a CR, players don't need to help each other or to work as a team very much as any class is more than capable of soloing all the way to the top. I think what I have just experienced is the "Every man for himself" attitude of many of the players in World of Warcraft. Vanguard is not designed as a fantasy based First Person Shooter in the same way that WoW is. In VG you will have to group, you will have to co-operate and its going to hurt a lot more if you die and cant get your corpse back. The WoW players will adapt or die and the WoW guilds will rapidly disintegrate, old school EQ, UO, Lineage 2 guilds will do really well in this game.
So my corpse is now at the foot of the Ogre King and I am naked. So I head over to an altar and decide to take the corpse summon hit (If you summon a corpse you get it back but lose XP), I summon the corpse and get told " you have no corpses in this zone". Bugger. So now I am corpseless, no Guildies to help and no one in zone. Ah well, I'm only level 10. I /bug the corpse loss, log out and start a Dread Knight.
I run through the Level 1 - 10 quests again and come out with a slightly different Toon. When playing the Warrior I got a couple of random item drops which improved him significantly. With the Dread Knight I didn't get those rare drops so the Toon is different not only in skills and abilities but in equipped items. As I am levelling I learn an interesting tit-bit. If you stand at extreme distance from the Ogre King you can hail him and complete the quest. So once I reach 10 I decide to see if I can solo down to the King, whaddaya know, I can!. So I hail him, complete the quest that got me killed last time and I have started off into an entirely new Quest thread!. The King sets all his minions to ally so I don't have to fight my way in and out of the Ogre caves each time i want to come back to him. Voila I am now an ally of the Ogres and may walk within the Ogre kingdom safely!.
